Files
RebootKit/Runtime/Engine/Code/Services/Game/GameMode.cs

72 lines
2.0 KiB
C#

using System;
using System.Threading;
using RebootKit.Engine.Foundation;
using UnityEngine;
namespace RebootKit.Engine.Services.Game {
[Serializable]
public class GameModeConfig {
public ControllerAsset[] Controllers;
}
public abstract class GameModeAsset : FactoryAsset<GameMode> {
[field: SerializeField]
public GameModeConfig GameModeConfig { get; private set; }
public override GameMode Create(DIContext context) {
GameMode gameMode = new(GameModeConfig);
context.Inject(gameMode);
ConfigureGameMode(gameMode);
return gameMode;
}
public abstract void ConfigureGameMode(GameMode gameMode);
}
public class GameMode : IDisposable {
private readonly GameModeConfig _config;
private readonly ControllersManager _controllersManager;
[Inject]
private DIContext _diContext;
private CancellationTokenSource _destroyCancellationTokenSource;
private bool _isRunning;
public GameMode(GameModeConfig config) {
_config = config;
_isRunning = false;
_destroyCancellationTokenSource = new CancellationTokenSource();
_controllersManager = new ControllersManager(_destroyCancellationTokenSource.Token);
}
public void Dispose() {
_destroyCancellationTokenSource.Cancel();
_controllersManager.Dispose();
}
public async Awaitable<bool> Start(CancellationToken cancellationToken) {
_controllersManager.Add(_config.Controllers, _diContext);
await _controllersManager.Start(cancellationToken);
_isRunning = true;
return true;
}
public void Stop() {
_isRunning = false;
_controllersManager.Stop();
}
public void Tick() {
_controllersManager.Tick();
}
public void AddController(IController controller) {
_controllersManager.Add(controller);
}
}
}