fix?
This commit is contained in:
0
Runtime/Engine/Code.meta
Normal file → Executable file
0
Runtime/Engine/Code.meta
Normal file → Executable file
0
Runtime/Engine/Code/Components.meta
Normal file → Executable file
0
Runtime/Engine/Code/Components.meta
Normal file → Executable file
101
Runtime/Engine/Code/Components/CopyTransform.cs
Normal file → Executable file
101
Runtime/Engine/Code/Components/CopyTransform.cs
Normal file → Executable file
@@ -1,39 +1,64 @@
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using System;
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using UnityEngine;
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namespace RebootKit.Engine.Components {
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[Flags]
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public enum TransformComponents {
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None = 0,
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Position = 1 << 0,
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Rotation = 1 << 1,
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Scale = 1 << 2,
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All = Position | Rotation | Scale
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}
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[DefaultExecutionOrder(100)]
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public class CopyTransform : MonoBehaviour {
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[SerializeField] TransformComponents m_Components = TransformComponents.All;
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[SerializeField] Transform m_Source;
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Transform m_Transform;
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void Awake() {
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m_Transform = transform;
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}
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void LateUpdate() {
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if (m_Components.HasFlag(TransformComponents.Position)) {
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m_Transform.position = m_Source.position;
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}
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if (m_Components.HasFlag(TransformComponents.Rotation)) {
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m_Transform.rotation = m_Source.rotation;
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}
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if (m_Components.HasFlag(TransformComponents.Scale)) {
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m_Transform.localScale = m_Source.localScale;
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}
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}
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}
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using System;
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using UnityEngine;
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namespace RebootKit.Engine.Components {
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[Flags]
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public enum TransformComponents {
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None = 0,
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Position = 1 << 0,
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Rotation = 1 << 1,
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Scale = 1 << 2,
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All = Position | Rotation | Scale
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}
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[DefaultExecutionOrder(100)]
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public class CopyTransform : MonoBehaviour {
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enum UpdateLoop {
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Update,
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LateUpdate,
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FixedUpdate
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}
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[SerializeField] TransformComponents m_Components = TransformComponents.All;
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[SerializeField] Transform m_Source;
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[SerializeField] UpdateLoop m_UpdateLoop = UpdateLoop.LateUpdate;
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Transform m_Transform;
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void Awake() {
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m_Transform = transform;
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}
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void FixedUpdate() {
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if (m_UpdateLoop == UpdateLoop.FixedUpdate) {
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CopyTransformComponents();
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}
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}
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void Update() {
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if (m_UpdateLoop == UpdateLoop.Update) {
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CopyTransformComponents();
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}
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}
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void LateUpdate() {
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if (m_UpdateLoop == UpdateLoop.LateUpdate) {
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CopyTransformComponents();
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}
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}
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void CopyTransformComponents() {
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if (m_Components.HasFlag(TransformComponents.Position)) {
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m_Transform.position = m_Source.position;
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}
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if (m_Components.HasFlag(TransformComponents.Rotation)) {
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m_Transform.rotation = m_Source.rotation;
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}
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if (m_Components.HasFlag(TransformComponents.Scale)) {
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m_Transform.localScale = m_Source.localScale;
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}
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}
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}
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}
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0
Runtime/Engine/Code/Components/CopyTransform.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Components/CopyTransform.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/EngineConfigAsset.cs
Normal file → Executable file
0
Runtime/Engine/Code/EngineConfigAsset.cs
Normal file → Executable file
0
Runtime/Engine/Code/EngineConfigAsset.cs.meta
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0
Runtime/Engine/Code/EngineConfigAsset.cs.meta
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2
Runtime/Engine/Code/EngineCoreServicesAsset.cs
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2
Runtime/Engine/Code/EngineCoreServicesAsset.cs
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@@ -1,6 +1,5 @@
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Services.Console;
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using RebootKit.Engine.Services.GameMode;
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using RebootKit.Engine.Services.Input;
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using RebootKit.Engine.Services.Simulation;
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using UnityEngine;
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@@ -11,6 +10,5 @@ namespace RebootKit.Engine {
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public ServiceAsset<ConsoleService> consoleService;
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public ServiceAsset<InputService> inputService;
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public ServiceAsset<WorldService> worldService;
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public ServiceAsset<GameModesService> gameService;
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}
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}
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0
Runtime/Engine/Code/EngineCoreServicesAsset.cs.meta
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0
Runtime/Engine/Code/EngineCoreServicesAsset.cs.meta
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0
Runtime/Engine/Code/Extensions.meta
Normal file → Executable file
0
Runtime/Engine/Code/Extensions.meta
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0
Runtime/Engine/Code/Extensions/ColorEx.cs
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/ColorEx.cs
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0
Runtime/Engine/Code/Extensions/ColorEx.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/ColorEx.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/GameObjectEx.cs
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/GameObjectEx.cs
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/GameObjectEx.cs.meta
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0
Runtime/Engine/Code/Extensions/GameObjectEx.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/LayerMaskEx.cs
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/LayerMaskEx.cs
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/LayerMaskEx.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/LayerMaskEx.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/ListEx.cs
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/ListEx.cs
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/ListEx.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/ListEx.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/TransformEx.cs
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/TransformEx.cs
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/TransformEx.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/TransformEx.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/Vector3Ex.cs
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/Vector3Ex.cs
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0
Runtime/Engine/Code/Extensions/Vector3Ex.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Extensions/Vector3Ex.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/ConfigVar.cs
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0
Runtime/Engine/Code/Foundation/ConfigVar.cs
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0
Runtime/Engine/Code/Foundation/ConfigVar.cs.meta
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0
Runtime/Engine/Code/Foundation/ConfigVar.cs.meta
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0
Runtime/Engine/Code/Foundation/ConfigVarsContainer.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/ConfigVarsContainer.cs
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0
Runtime/Engine/Code/Foundation/ConfigVarsContainer.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/ConfigVarsContainer.cs.meta
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16
Runtime/Engine/Code/Foundation/ConstantsAsset.cs
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16
Runtime/Engine/Code/Foundation/ConstantsAsset.cs
Normal file → Executable file
@@ -1,9 +1,9 @@
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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public class ConstantsAsset<T> : RAsset {
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[SerializeField] T m_Value;
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public T Value => m_Value;
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}
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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public class ConstantsAsset<T> : RAsset {
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[SerializeField] T m_Value;
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public T Value => m_Value;
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}
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}
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0
Runtime/Engine/Code/Foundation/ConstantsAsset.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/ConstantsAsset.cs.meta
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12
Runtime/Engine/Code/Foundation/ConstsColorAsset.cs
Normal file → Executable file
12
Runtime/Engine/Code/Foundation/ConstsColorAsset.cs
Normal file → Executable file
@@ -1,7 +1,7 @@
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Color")]
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public class ConstsColorAsset : ConstantsAsset<Color> {
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}
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Color")]
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public class ConstsColorAsset : ConstantsAsset<Color> {
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}
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}
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0
Runtime/Engine/Code/Foundation/ConstsColorAsset.cs.meta
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0
Runtime/Engine/Code/Foundation/ConstsColorAsset.cs.meta
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12
Runtime/Engine/Code/Foundation/ConstsFloatAsset.cs
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12
Runtime/Engine/Code/Foundation/ConstsFloatAsset.cs
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@@ -1,7 +1,7 @@
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Float")]
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public class ConstsFloatAsset : ConstantsAsset<float> {
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}
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Float")]
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public class ConstsFloatAsset : ConstantsAsset<float> {
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}
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}
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0
Runtime/Engine/Code/Foundation/ConstsFloatAsset.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/ConstsFloatAsset.cs.meta
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12
Runtime/Engine/Code/Foundation/ConstsIntAsset.cs
Normal file → Executable file
12
Runtime/Engine/Code/Foundation/ConstsIntAsset.cs
Normal file → Executable file
@@ -1,7 +1,7 @@
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Int")]
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public class ConstsIntAsset : ConfigAsset<int> {
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}
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[CreateAssetMenu(menuName = RConsts.k_CreateAssetMenu + "Constants/Consts Int")]
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public class ConstsIntAsset : ConfigAsset<int> {
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}
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}
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0
Runtime/Engine/Code/Foundation/ConstsIntAsset.cs.meta
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0
Runtime/Engine/Code/Foundation/ConstsIntAsset.cs.meta
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72
Runtime/Engine/Code/Foundation/ConstsProperty.cs
Normal file → Executable file
72
Runtime/Engine/Code/Foundation/ConstsProperty.cs
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@@ -1,37 +1,37 @@
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using System;
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[Serializable]
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public struct ConstsProperty<T> {
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[SerializeField] T m_InlineValue;
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[SerializeField] ConstantsAsset<T> m_Asset;
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[SerializeField] bool m_UseInlineValue;
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public ConstsProperty(T value) {
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m_InlineValue = value;
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m_Asset = null;
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m_UseInlineValue = true;
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}
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public ConstsProperty(ConstantsAsset<T> asset) {
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m_InlineValue = default;
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m_Asset = asset;
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m_UseInlineValue = false;
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}
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public T Value {
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get {
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if (m_UseInlineValue) {
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return m_InlineValue;
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}
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if (m_Asset != null) {
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return m_Asset.Value;
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}
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return default;
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}
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}
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}
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using System;
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using UnityEngine;
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namespace RebootKit.Engine.Foundation {
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[Serializable]
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public struct ConstsProperty<T> {
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[SerializeField] T m_InlineValue;
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[SerializeField] ConstantsAsset<T> m_Asset;
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[SerializeField] bool m_UseInlineValue;
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public ConstsProperty(T value) {
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m_InlineValue = value;
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m_Asset = null;
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m_UseInlineValue = true;
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}
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public ConstsProperty(ConstantsAsset<T> asset) {
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m_InlineValue = default;
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m_Asset = asset;
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m_UseInlineValue = false;
|
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}
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||||
|
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public T Value {
|
||||
get {
|
||||
if (m_UseInlineValue) {
|
||||
return m_InlineValue;
|
||||
}
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||||
|
||||
if (m_Asset != null) {
|
||||
return m_Asset.Value;
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
0
Runtime/Engine/Code/Foundation/ConstsProperty.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/ConstsProperty.cs.meta
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0
Runtime/Engine/Code/Foundation/ControllerAsset.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/ControllerAsset.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/ControllerAsset.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/ControllerAsset.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/DIContext.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/DIContext.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/DIContext.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/DIContext.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/DisposableListener.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/DisposableListener.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/DisposableListener.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/DisposableListener.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/Either.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/Either.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/Either.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/Either.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/FloatRange.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/FloatRange.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/FloatRange.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/FloatRange.cs.meta
Normal file → Executable file
12
Runtime/Engine/Code/Foundation/IController.cs
Normal file → Executable file
12
Runtime/Engine/Code/Foundation/IController.cs
Normal file → Executable file
@@ -96,21 +96,21 @@ namespace RebootKit.Engine.Foundation {
|
||||
}
|
||||
|
||||
public static class ControllersManagerUtils {
|
||||
public static void Add(this ControllersManager<IController> manager, ControllerAsset asset, DIContext context) {
|
||||
IController controller = asset.Create(context);
|
||||
public static void Add(this ControllersManager<IController> manager, ControllerAsset asset) {
|
||||
IController controller = asset.Create();
|
||||
manager.Add(controller);
|
||||
}
|
||||
|
||||
public static void Add(this ControllersManager<IController> manager, List<ControllerAsset> controllerAsset, DIContext context) {
|
||||
public static void Add(this ControllersManager<IController> manager, List<ControllerAsset> controllerAsset) {
|
||||
foreach (ControllerAsset asset in controllerAsset) {
|
||||
IController controller = asset.Create(context);
|
||||
IController controller = asset.Create();
|
||||
manager.Add(controller);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Add(this ControllersManager<IController> manager, ControllerAsset[] controllerAsset, DIContext context) {
|
||||
public static void Add(this ControllersManager<IController> manager, ControllerAsset[] controllerAsset) {
|
||||
foreach (ControllerAsset asset in controllerAsset) {
|
||||
IController controller = asset.Create(context);
|
||||
IController controller = asset.Create();
|
||||
manager.Add(controller);
|
||||
}
|
||||
}
|
||||
|
||||
0
Runtime/Engine/Code/Foundation/IController.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/IController.cs.meta
Normal file → Executable file
8
Runtime/Engine/Code/Foundation/IFactory.cs
Normal file → Executable file
8
Runtime/Engine/Code/Foundation/IFactory.cs
Normal file → Executable file
@@ -1,11 +1,15 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace RebootKit.Engine.Foundation {
|
||||
public interface IFactory<out TProd> {
|
||||
TProd Create();
|
||||
}
|
||||
|
||||
public interface IFactoryDI<out TProd> {
|
||||
TProd Create(DIContext context);
|
||||
}
|
||||
|
||||
public abstract class FactoryAsset<TProd> : ScriptableObject, IFactoryDI<TProd> where TProd : class {
|
||||
public abstract TProd Create(DIContext context);
|
||||
public abstract class FactoryAsset<TProd> : ScriptableObject, IFactory<TProd> where TProd : class {
|
||||
public abstract TProd Create();
|
||||
}
|
||||
}
|
||||
0
Runtime/Engine/Code/Foundation/IFactory.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/IFactory.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/IPredicate.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/IPredicate.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/IPredicate.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/IPredicate.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/IService.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/IService.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/IService.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/IService.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/Logger.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/Logger.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/Logger.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/Logger.cs.meta
Normal file → Executable file
22
Runtime/Engine/Code/Foundation/SceneContext.cs
Normal file → Executable file
22
Runtime/Engine/Code/Foundation/SceneContext.cs
Normal file → Executable file
@@ -1,5 +1,4 @@
|
||||
using RebootKit.Engine.Main;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace RebootKit.Engine.Foundation {
|
||||
@@ -12,24 +11,23 @@ namespace RebootKit.Engine.Foundation {
|
||||
}
|
||||
|
||||
[DefaultExecutionOrder(-1000)]
|
||||
public class SceneContext : MonoBehaviour, IDependencyInstaller {
|
||||
public class SceneContext : MonoBehaviour {
|
||||
static readonly Logger s_logger = new(nameof(SceneContext));
|
||||
|
||||
[SerializeField] SceneDependencyInstaller[] m_Installers;
|
||||
|
||||
DIContext m_DIContext;
|
||||
|
||||
void Awake() {
|
||||
DIContext context = RR.DIContext;
|
||||
|
||||
foreach (GameObject root in gameObject.scene.GetRootGameObjects()) {
|
||||
// s_logger.Info("Injecting root game object: " + root.name);
|
||||
context.InjectGameObject(root);
|
||||
}
|
||||
}
|
||||
m_DIContext = new DIContext();
|
||||
|
||||
public void Install(DIContext context) {
|
||||
s_logger.Info("Installing scene dependency installers");
|
||||
foreach (SceneDependencyInstaller installer in m_Installers) {
|
||||
installer.Install(context);
|
||||
installer.Install(m_DIContext);
|
||||
}
|
||||
|
||||
foreach (GameObject root in gameObject.scene.GetRootGameObjects()) {
|
||||
m_DIContext.InjectGameObject(root);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
0
Runtime/Engine/Code/Foundation/SceneContext.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/SceneContext.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/SerializableGuid.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/SerializableGuid.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/SerializableGuid.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/SerializableGuid.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/StateMachine.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/StateMachine.cs
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/StateMachine.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Foundation/StateMachine.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/CRT.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/CRT.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/CRT/M_CRT_Default.mat
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/CRT/M_CRT_Default.mat
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/CRT/M_CRT_Default.mat.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/CRT/M_CRT_Default.mat.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/CRT/SG_CRT.shadergraph
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/CRT/SG_CRT.shadergraph
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/CRT/SG_CRT.shadergraph.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/CRT/SG_CRT.shadergraph.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/MainCameraService.cs
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/MainCameraService.cs
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/MainCameraService.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/MainCameraService.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/Pixelize.shader
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/Pixelize.shader
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/Pixelize.shader.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/Pixelize.shader.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/PixelizeFeature.cs
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/PixelizeFeature.cs
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/PixelizeFeature.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/PixelizeFeature.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/PixelizePass.cs
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/PixelizePass.cs
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/PixelizePass.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Graphics/Pixelize/PixelizePass.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Main.meta
Normal file → Executable file
0
Runtime/Engine/Code/Main.meta
Normal file → Executable file
0
Runtime/Engine/Code/Main/EntryPoint.cs
Normal file → Executable file
0
Runtime/Engine/Code/Main/EntryPoint.cs
Normal file → Executable file
0
Runtime/Engine/Code/Main/EntryPoint.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Main/EntryPoint.cs.meta
Normal file → Executable file
19
Runtime/Engine/Code/Main/RR.cs
Normal file → Executable file
19
Runtime/Engine/Code/Main/RR.cs
Normal file → Executable file
@@ -13,6 +13,10 @@ using UnityEngine.AddressableAssets;
|
||||
using Assert = UnityEngine.Assertions.Assert;
|
||||
using Logger = RebootKit.Engine.Foundation.Logger;
|
||||
|
||||
// RR
|
||||
// Game
|
||||
// GameMode
|
||||
|
||||
namespace RebootKit.Engine.Main {
|
||||
public interface IGame : IDisposable {
|
||||
UniTask InitAsync(CancellationToken cancellationToken);
|
||||
@@ -33,7 +37,6 @@ namespace RebootKit.Engine.Main {
|
||||
|
||||
static DisposableBag s_disposableBag;
|
||||
static DisposableBag s_servicesBag;
|
||||
static DIContext s_diContext;
|
||||
static ConsoleService s_consoleService;
|
||||
|
||||
static GameModesService s_gameModesService;
|
||||
@@ -44,7 +47,6 @@ namespace RebootKit.Engine.Main {
|
||||
public static InputService Input => s_inputService;
|
||||
public static WorldService World => s_worldService;
|
||||
public static GameModesService GameModes => s_gameModesService;
|
||||
public static DIContext DIContext => s_diContext;
|
||||
|
||||
static IGame s_game;
|
||||
|
||||
@@ -57,13 +59,12 @@ namespace RebootKit.Engine.Main {
|
||||
s_logger.Info("Initializing");
|
||||
s_servicesBag = new DisposableBag();
|
||||
s_disposableBag = new DisposableBag();
|
||||
s_diContext = new DIContext();
|
||||
|
||||
s_logger.Debug("Registering core services");
|
||||
s_consoleService = CreateService(s_engineConfigAsset.coreServices.consoleService);
|
||||
s_inputService = CreateService(s_engineConfigAsset.coreServices.inputService);
|
||||
s_worldService = CreateService(s_engineConfigAsset.coreServices.worldService);
|
||||
s_gameModesService = CreateService(s_engineConfigAsset.coreServices.gameService);
|
||||
s_gameModesService = CreateService<GameModesService>();
|
||||
|
||||
await InitializeAssetsAsync(cancellationToken);
|
||||
|
||||
@@ -134,15 +135,17 @@ namespace RebootKit.Engine.Main {
|
||||
|
||||
// Service API
|
||||
public static TService CreateService<TService>(ServiceAsset<TService> asset) where TService : class, IService {
|
||||
TService service = asset.Create(s_diContext);
|
||||
s_diContext.Bind(service);
|
||||
if (asset is null) {
|
||||
throw new ArgumentNullException($"Null asset of type {typeof(TService)}");
|
||||
}
|
||||
|
||||
TService service = asset.Create();
|
||||
s_servicesBag.Add(service);
|
||||
return service;
|
||||
}
|
||||
|
||||
public static TService CreateService<TService>() where TService : class, IService {
|
||||
TService service = s_diContext.Create<TService>();
|
||||
s_diContext.Bind(service);
|
||||
TService service = Activator.CreateInstance<TService>();
|
||||
s_servicesBag.Add(service);
|
||||
return service;
|
||||
}
|
||||
|
||||
0
Runtime/Engine/Code/Main/RR.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Main/RR.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/MainSceneInstaller.cs
Normal file → Executable file
0
Runtime/Engine/Code/MainSceneInstaller.cs
Normal file → Executable file
0
Runtime/Engine/Code/MainSceneInstaller.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/MainSceneInstaller.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Misc.meta
Normal file → Executable file
0
Runtime/Engine/Code/Misc.meta
Normal file → Executable file
0
Runtime/Engine/Code/RAsset.cs
Normal file → Executable file
0
Runtime/Engine/Code/RAsset.cs
Normal file → Executable file
0
Runtime/Engine/Code/RAsset.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/RAsset.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/RConsts.cs
Normal file → Executable file
0
Runtime/Engine/Code/RConsts.cs
Normal file → Executable file
0
Runtime/Engine/Code/RConsts.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/RConsts.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services/Console.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services/Console.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services/Console/ConsoleService.cs
Normal file → Executable file
0
Runtime/Engine/Code/Services/Console/ConsoleService.cs
Normal file → Executable file
0
Runtime/Engine/Code/Services/Console/ConsoleService.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services/Console/ConsoleService.cs.meta
Normal file → Executable file
3
Runtime/Engine/Code/Services/Console/ConsoleServiceAsset.cs
Normal file → Executable file
3
Runtime/Engine/Code/Services/Console/ConsoleServiceAsset.cs
Normal file → Executable file
@@ -7,9 +7,8 @@ namespace RebootKit.Engine.Services.Console {
|
||||
public class ConsoleServiceAsset : ServiceAsset<ConsoleService> {
|
||||
static readonly Logger s_logger = new(nameof(ConsoleServiceAsset));
|
||||
|
||||
public override ConsoleService Create(DIContext context) {
|
||||
public override ConsoleService Create() {
|
||||
ConsoleService service = new();
|
||||
context.Inject(service);
|
||||
return service;
|
||||
}
|
||||
}
|
||||
|
||||
0
Runtime/Engine/Code/Services/Console/ConsoleServiceAsset.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services/Console/ConsoleServiceAsset.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services/ConsoleUI.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services/ConsoleUI.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services/ConsoleUI/ConsoleUIService.cs
Normal file → Executable file
0
Runtime/Engine/Code/Services/ConsoleUI/ConsoleUIService.cs
Normal file → Executable file
0
Runtime/Engine/Code/Services/ConsoleUI/ConsoleUIService.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services/ConsoleUI/ConsoleUIService.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services/ConsoleUI/ConsoleVC.cs
Normal file → Executable file
0
Runtime/Engine/Code/Services/ConsoleUI/ConsoleVC.cs
Normal file → Executable file
0
Runtime/Engine/Code/Services/ConsoleUI/ConsoleVC.cs.meta
Normal file → Executable file
0
Runtime/Engine/Code/Services/ConsoleUI/ConsoleVC.cs.meta
Normal file → Executable file
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user