Files
RebootKit/Runtime/Engine/Code/Graphics/Pixelize/PixelizeFeature.cs
2025-05-26 17:04:33 +02:00

28 lines
836 B
C#
Executable File

using System;
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace RebootKit.Engine.Graphics.Pixelize {
public class PixelizeFeature : ScriptableRendererFeature {
[SerializeField] PassSettings _settings;
PixelizePass _pass;
public override void Create() {
_pass = new PixelizePass(_settings);
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) {
#if UNITY_EDITOR
if (renderingData.cameraData.isSceneViewCamera) return;
#endif
renderer.EnqueuePass(_pass);
}
[Serializable]
public class PassSettings {
public RenderPassEvent RenderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
public int FrameHeight = 240;
}
}
}