optimizing network stuff

This commit is contained in:
2025-07-30 05:51:39 +02:00
parent ea99249fe2
commit 159e9adcd7
56 changed files with 2272 additions and 1781 deletions

View File

@@ -1,14 +1,332 @@
#define RR_LOCALHOST_ONLY
using System;
using R3;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Main;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using RebootKit.Engine.Network;
using Steamworks;
using Steamworks.Data;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootKit.Engine.Steam {
public class SteamNetworkManager : INetworkManager, ISocketManager, IConnectionManager {
static readonly Logger s_Logger = new Logger(nameof(SteamNetworkManager));
public const ulong k_ServerClientID = 0;
const int k_DefaultPort = 419;
class Client {
public ulong ClientID;
public Connection Connection;
}
readonly Dictionary<ulong, Client> m_Clients = new Dictionary<ulong, Client>();
SocketManager m_SocketManager;
ConnectionManager m_ConnectionManager;
float m_StatsRefreshTimer;
public INetworkManagerDelegate Delegate { get; set; }
public ulong LocalClientID {
get {
return SteamClient.SteamId;
}
}
public NetworkManagerStats Stats { get; } = new NetworkManagerStats();
// @NOTE: Set this before starting the client to specify which server to connect to.
public ulong TargetSteamID;
public SteamNetworkManager() {
SteamNetworkingUtils.InitRelayNetworkAccess();
SteamNetworkingUtils.OnDebugOutput += SteamDebugOutput;
SteamNetworkingUtils.DebugLevel = NetDebugOutput.None;
}
public void Dispose() {
SteamNetworkingUtils.OnDebugOutput -= SteamDebugOutput;
StopHost();
Disconnect();
}
void SteamDebugOutput(NetDebugOutput output, string msg) {
s_Logger.Info($"Output: {output} - {msg}");
}
//
// @MARK: Server
//
public bool IsServer() {
return m_SocketManager != null;
}
public bool StartHost() {
try {
TargetSteamID = SteamClient.SteamId;
m_SocketManager = SteamNetworkingSockets.CreateRelaySocket<SocketManager>(k_DefaultPort);
m_SocketManager.Interface = this;
m_ConnectionManager =
SteamNetworkingSockets.ConnectRelay<ConnectionManager>(TargetSteamID, k_DefaultPort);
m_ConnectionManager.Interface = this;
SteamFriends.SetRichPresence("connect", LocalClientID.ToString());
Stats.Reset();
Delegate?.OnServerStarted();
Delegate?.OnClientStarted();
} catch (Exception e) {
s_Logger.Error($"Failed to create server: {e.Message}");
m_SocketManager = null;
return false;
}
return true;
}
public void StopHost() {
if (!IsServer()) {
return;
}
s_Logger.Info("Stopping server...");
SteamFriends.SetRichPresence("connect", null);
foreach (Client client in m_Clients.Values) {
client.Connection.Close();
}
m_Clients.Clear();
m_SocketManager.Close();
m_SocketManager = null;
Delegate?.OnClientStopped();
Delegate?.OnServerStopped();
}
//
// @MARK: Client
//
public bool IsClient() {
return m_ConnectionManager != null;
}
public bool StartClient() {
if (IsClient()) {
s_Logger.Error("Cannot start client while already connected.");
return false;
}
s_Logger.Info("Connecting to server with steam ID: " + TargetSteamID);
try {
m_ConnectionManager =
SteamNetworkingSockets.ConnectRelay<ConnectionManager>(TargetSteamID, k_DefaultPort);
m_ConnectionManager.Interface = this;
Stats.Reset();
Delegate?.OnClientStarted();
} catch (Exception e) {
s_Logger.Error($"Failed to connect to server with ID {TargetSteamID}: {e.Message}");
m_ConnectionManager = null;
return false;
}
return true;
}
public void Disconnect() {
if (!IsClient()) {
return;
}
s_Logger.Info("Disconnecting from server...");
m_ConnectionManager.Close();
m_ConnectionManager = null;
Delegate?.OnClientStopped();
}
//
// @MARK: Data Sending/Receiving
//
public void Send(ulong clientID, NativeSlice<byte> data, SendMode mode) {
if (data.Length == 0) {
s_Logger.Error("Cannot send empty data.");
return;
}
unsafe {
Send(clientID, (byte*) data.GetUnsafePtr(), data.Length, mode);
}
}
public unsafe void Send(ulong clientID, byte* data, int length, SendMode mode) {
if (IsServer()) {
if (clientID == k_ServerClientID || clientID == LocalClientID) {
NativeArray<byte> dataArray = new NativeArray<byte>(length, Allocator.Temp);
UnsafeUtility.MemCpy(dataArray.GetUnsafePtr(), data, length);
MessageReceived(LocalClientID, dataArray);
return;
}
if (!m_Clients.TryGetValue(clientID, out Client client)) {
s_Logger.Error($"Client with ID {clientID} not found.");
return;
}
Result sendResult = client.Connection.SendMessage((IntPtr) data, length, GetSteamSendType(mode));
if (sendResult == Result.OK) {
if (mode == SendMode.Reliable) {
Stats.ReliableBytesSent += (ulong) length;
} else if (mode == SendMode.Unreliable) {
Stats.UnreliableBytesSent += (ulong) length;
}
} else {
s_Logger.Error($"Failed to send message to clientID, {clientID}. Result: {sendResult}.");
}
} else if (IsClient()) {
if (clientID != k_ServerClientID) {
s_Logger.Error($"Client can only send messages to the server (clientID must be {k_ServerClientID.ToString()}).");
return;
}
Result sendResult = m_ConnectionManager.Connection.SendMessage((IntPtr) data,
length,
GetSteamSendType(mode));
if (sendResult == Result.OK) {
if (mode == SendMode.Reliable) {
Stats.ReliableBytesSent += (ulong) length;
} else if (mode == SendMode.Unreliable) {
Stats.UnreliableBytesSent += (ulong) length;
}
} else {
s_Logger.Error($"Failed to send message to server. Result: {sendResult}. Flushing and retrying...");
}
} else {
s_Logger.Error("Cannot send data, server or client is not started.");
}
}
void MessageReceived(ulong senderID, NativeArray<byte> data) {
Delegate?.OnMessageReceived(senderID, data);
}
public void Tick() {
m_SocketManager?.Receive();
m_ConnectionManager?.Receive();
m_StatsRefreshTimer -= UnityEngine.Time.deltaTime;
if (m_StatsRefreshTimer <= 0f) {
m_StatsRefreshTimer = 1.0f;
Stats.ReliableBytesSentPerSecond = Stats.ReliableBytesSent;
Stats.UnreliableBytesSentPerSecond = Stats.UnreliableBytesSent;
Stats.BytesReceivedPerSecond = Stats.BytesReceived;
Stats.ReliableBytesSent = 0;
Stats.UnreliableBytesSent = 0;
Stats.BytesReceived = 0;
}
}
//
// @MARK: IConnectionManager
//
void ISocketManager.OnConnecting(Connection connection, ConnectionInfo info) {
s_Logger.Info($"OnConnecting: {connection.Id} - {info.Identity}");
connection.Accept();
}
void ISocketManager.OnConnected(Connection connection, ConnectionInfo info) {
if (!m_Clients.ContainsKey(info.Identity.SteamId)) {
s_Logger.Info($"OnConnected: {connection.Id} - {info.Identity}");
Client client = new Client {
ClientID = info.Identity.SteamId,
Connection = connection
};
m_Clients.Add(info.Identity.SteamId, client);
Delegate?.OnClientConnected(client.ClientID);
} else {
s_Logger.Error("Failed to add client, already exists: " + info.Identity.SteamId);
connection.Close();
}
}
void ISocketManager.OnDisconnected(Connection connection, ConnectionInfo info) {
s_Logger.Info($"OnDisconnected: {connection.Id} - {info.Identity}");
if (m_Clients.Remove(info.Identity.SteamId)) {
Delegate?.OnClientDisconnected(info.Identity.SteamId);
} else {
s_Logger.Error("Failed to remove client, not found: " + info.Identity.SteamId);
}
}
void ISocketManager.OnMessage(Connection connection,
NetIdentity identity,
IntPtr data,
int size,
long messageNum,
long recvTime,
int channel) {
NativeArray<byte> dataArray = new NativeArray<byte>(size, Allocator.Temp);
unsafe {
UnsafeUtility.MemCpy(dataArray.GetUnsafePtr(), (void*) data, size);
}
Stats.BytesReceived += (ulong) size;
MessageReceived(identity.SteamId, dataArray);
}
//
// @MARK: ISocketManager
//
void IConnectionManager.OnConnecting(ConnectionInfo info) { }
void IConnectionManager.OnConnected(ConnectionInfo info) {
Delegate?.OnClientConnected(info.Identity.SteamId);
}
void IConnectionManager.OnDisconnected(ConnectionInfo info) {
Delegate?.OnClientDisconnected(info.Identity.SteamId);
}
void IConnectionManager.OnMessage(IntPtr data, int size, long messageNum, long recvTime, int channel) {
NativeArray<byte> dataArray = new NativeArray<byte>(size, Allocator.Temp);
unsafe {
UnsafeUtility.MemCpy(dataArray.GetUnsafePtr(), (void*) data, size);
}
Stats.BytesReceived += (ulong) size;
MessageReceived(k_ServerClientID, dataArray);
}
//
// @MARK: Utilities
//
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static SendType GetSteamSendType(SendMode mode) {
return mode switch {
SendMode.Reliable => SendType.Reliable,
SendMode.Unreliable => SendType.Unreliable,
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null)
};
}
}
// class SteamNetworkManager : INetworkManager {
// static readonly Logger s_Logger = new Logger(nameof(SteamNetworkManager));
//