optimizing network stuff
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@@ -1,7 +1,4 @@
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using System;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Netcode;
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using Unity.Collections;
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using UnityEngine.Assertions;
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namespace RebootKit.Engine.Network {
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@@ -29,7 +26,7 @@ namespace RebootKit.Engine.Network {
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return default;
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}
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public static void Deserialize<TEntity>(NativeArray<byte> data, ref TEntity entity)
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public static void Deserialize<TEntity>(NativeSlice<byte> data, ref TEntity entity)
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where TEntity : ISerializableEntity {
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using NetworkBufferReader reader = new NetworkBufferReader(data);
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if (reader.HasNext(data.Length)) {
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