optimizing network stuff

This commit is contained in:
2025-07-30 05:51:39 +02:00
parent ea99249fe2
commit 159e9adcd7
56 changed files with 2272 additions and 1781 deletions

View File

@@ -0,0 +1,17 @@
using UnityEditor;
using UnityEngine;
namespace RebootKit.Editor.Utils {
public static class DomainReloader {
[MenuItem(REditorConsts.k_EditorMenu + "Reload Domain", priority = 1000)]
public static void ReloadDomain() {
if (EditorApplication.isCompiling) {
Debug.LogError("Cannot reload domain while compiling.");
EditorUtility.DisplayDialog("Reload Domain", "Cannot reload domain while compiling.", "OK");
return;
}
EditorUtility.RequestScriptReload();
}
}
}