optimizing network stuff
This commit is contained in:
17
Editor/Utils/DomainReloader.cs
Normal file
17
Editor/Utils/DomainReloader.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RebootKit.Editor.Utils {
|
||||
public static class DomainReloader {
|
||||
[MenuItem(REditorConsts.k_EditorMenu + "Reload Domain", priority = 1000)]
|
||||
public static void ReloadDomain() {
|
||||
if (EditorApplication.isCompiling) {
|
||||
Debug.LogError("Cannot reload domain while compiling.");
|
||||
EditorUtility.DisplayDialog("Reload Domain", "Cannot reload domain while compiling.", "OK");
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUtility.RequestScriptReload();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user