optimizing network stuff
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@@ -1,7 +1,7 @@
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using UnityEditor;
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using UnityEngine;
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namespace RebootKitEditor.Utils {
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namespace RebootKit.Editor.Utils {
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public static class AssetDatabaseEx {
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public static T[] LoadAllAssets<T>() where T : Object {
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string[] guids = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
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