optimizing network stuff
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@@ -3,7 +3,7 @@ using RebootKit.Engine.UI;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace RebootKitEditor.RebootWindow {
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namespace RebootKit.Editor.RebootWindow {
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public class ConfigVarsView : IView {
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public void Dispose() {
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}
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@@ -1,11 +1,10 @@
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using RebootKit.Engine.Console;
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using RebootKit.Engine.Main;
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using RebootKit.Engine.UI;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace RebootKitEditor.RebootWindow {
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namespace RebootKit.Editor.RebootWindow {
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public class HomeView : IView {
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public void Dispose() {
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}
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@@ -1,13 +1,10 @@
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using RebootKit.Editor.RebootWindow;
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using RebootKit.Engine;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using Logger = RebootKit.Engine.Foundation.Logger;
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using TabView = RebootKit.Editor.RebootWindow.TabView;
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namespace RebootKitEditor.RebootWindow {
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namespace RebootKit.Editor.RebootWindow {
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static class RTheme {
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public static readonly Color s_FirstColor = ColorFromHex("#B9B8B9");
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public static readonly Color s_SecondColor = ColorFromHex("#6B6B6B");
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using RebootKit.Engine.UI;
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using RebootKitEditor.RebootWindow;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.UIElements;
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@@ -1,14 +1,14 @@
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using RebootKit.Engine;
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using RebootKit.Editor.Utils;
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using RebootKit.Engine;
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using RebootKit.Engine.Simulation;
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using RebootKit.Engine.UI;
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using RebootKitEditor.Utils;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UIElements;
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namespace RebootKitEditor.RebootWindow {
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namespace RebootKit.Editor.RebootWindow {
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public class WorldsView : IView {
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public void Dispose() {
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}
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