optimizing network stuff
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@@ -1,9 +1,9 @@
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using RebootKit.Engine.Foundation;
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using RebootKitEditor.Utils;
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using RebootKit.Editor.Utils;
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using RebootKit.Engine.Foundation;
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using UnityEditor;
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using UnityEngine;
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namespace RebootKitEditor.PropertyDrawers {
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namespace RebootKit.Editor.PropertyDrawers {
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[CustomPropertyDrawer(typeof(ConfigVar))]
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public class CVarDrawer : PropertyDrawer {
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bool m_Expand;
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@@ -2,7 +2,7 @@
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using UnityEditor;
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using UnityEngine;
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namespace RebootKitEditor.PropertyDrawers {
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namespace RebootKit.Editor.PropertyDrawers {
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[CustomPropertyDrawer(typeof(ConstsProperty<>))]
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public class ConstsPropertyDrawer : PropertyDrawer {
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const string k_InlineValue = "m_InlineValue";
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@@ -3,7 +3,7 @@ using RebootKit.Engine.Foundation;
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using UnityEditor;
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using UnityEngine;
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namespace RebootKitEditor.PropertyDrawers {
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namespace RebootKit.Editor.PropertyDrawers {
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[CustomPropertyDrawer(typeof(SerializableGuid))]
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public class SerializableGuidDrawer : PropertyDrawer {
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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@@ -2,7 +2,7 @@
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using UnityEditor;
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using UnityEngine;
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namespace RebootKitEditor.PropertyDrawers {
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namespace RebootKit.Editor.PropertyDrawers {
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[CustomPropertyDrawer(typeof(FloatRange))]
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public class ValueRangeDrawer : PropertyDrawer {
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const string k_minPropertyName = "min";
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