optimizing network stuff
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@@ -1,9 +1,9 @@
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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namespace RebootKitEditor.Build {
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namespace RebootKit.Editor.Build {
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class BuildVersionBumper : IPostprocessBuildWithReport {
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public int callbackOrder => 0;
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