idk
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22
Runtime/Engine/Code/Shaders/StencilMask.shader
Normal file
22
Runtime/Engine/Code/Shaders/StencilMask.shader
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Shader "Unlit/StencilMask" {
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Properties {
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[IntRange] _StencilID("Stencil ID", Range(0, 255)) = 0
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}
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SubShader {
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Tags {
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"RenderType"="Opaque"
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"Queue"="Geometry-1"
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"RenderPipeline" = "UniversalPipeline"
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}
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Pass {
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Blend Zero One
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ZWrite Off
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Stencil {
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Ref [_StencilID]
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Comp Always
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Pass Replace
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}
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}
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}
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}
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