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RebootKit/Runtime/Engine/Code/Shaders/StencilMask.shader
2025-08-31 20:46:27 +02:00

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Shader "Unlit/StencilMask" {
Properties {
[IntRange] _StencilID("Stencil ID", Range(0, 255)) = 0
}
SubShader {
Tags {
"RenderType"="Opaque"
"Queue"="Geometry-1"
"RenderPipeline" = "UniversalPipeline"
}
Pass {
Blend Zero One
ZWrite Off
Stencil {
Ref [_StencilID]
Comp Always
Pass Replace
}
}
}
}