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@@ -1,4 +1,5 @@
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using RebootKit.Engine.Main;
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using RebootKit.Engine.Input;
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using RebootKit.Engine.Main;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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@@ -7,8 +8,7 @@ namespace RebootKit.Engine {
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fileName = RConsts.k_EngineConfigAssetName)]
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public class EngineConfigAsset : ScriptableObject {
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[Header("Core")]
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public bool initializeOnLoad = true;
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public EngineCoreServicesAsset coreServices;
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public InputService.Config inputConfig;
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[Header("Game")]
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public Game gamePrefab;
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