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2025-03-14 19:53:29 +01:00
commit 0d3516774e
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using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Services.Simulation.Characters;
using UnityEngine;
namespace RebootKit.FPPKit {
public class FPPActor : Actor {
[field: SerializeField]
public CharacterLocomotion Locomotion { get; private set; }
[field: SerializeField]
public FirstPersonCamera FPPCamera { get; private set; }
[field: SerializeField]
public PhysicsObjectDragger Dragger { get; private set; }
[field: SerializeField]
public float DragObjectDistanceFromCamera { get; private set; } = 2.0f;
public void MoveRight(float input) {
Vector3 direction = Quaternion.AngleAxis(FPPCamera.Yaw, Vector3.up) * Vector3.right;
Locomotion.AddMovementInput(direction, input);
}
public void MoveForward(float input) {
Vector3 direction = Quaternion.AngleAxis(FPPCamera.Yaw, Vector3.up) * Vector3.forward;
Locomotion.AddMovementInput(direction, input);
}
}
}