Files
RebootKit/Runtime/FPPKit/Code/FPPActor.cs
2025-03-14 19:53:29 +01:00

29 lines
1.0 KiB
C#

using RebootKit.Engine.Services.Simulation;
using RebootKit.Engine.Services.Simulation.Characters;
using UnityEngine;
namespace RebootKit.FPPKit {
public class FPPActor : Actor {
[field: SerializeField]
public CharacterLocomotion Locomotion { get; private set; }
[field: SerializeField]
public FirstPersonCamera FPPCamera { get; private set; }
[field: SerializeField]
public PhysicsObjectDragger Dragger { get; private set; }
[field: SerializeField]
public float DragObjectDistanceFromCamera { get; private set; } = 2.0f;
public void MoveRight(float input) {
Vector3 direction = Quaternion.AngleAxis(FPPCamera.Yaw, Vector3.up) * Vector3.right;
Locomotion.AddMovementInput(direction, input);
}
public void MoveForward(float input) {
Vector3 direction = Quaternion.AngleAxis(FPPCamera.Yaw, Vector3.up) * Vector3.forward;
Locomotion.AddMovementInput(direction, input);
}
}
}