Files
scaryposadzka/Assets/SzafaKit/Runtime/Defaults/DefaultPlayer.cs
2025-03-02 02:25:06 +01:00

28 lines
980 B
C#

using SzafaKit.World.Characters;
using UnityEngine;
namespace SzafaKit.Defaults {
public class DefaultPlayer : MonoBehaviour {
[field: SerializeField]
public CharacterLocomotion Locomotion { get; private set; }
[field: SerializeField]
public FirstPersonCamera FPPCamera { get; private set; }
[field: SerializeField]
public PhysicsObjectDragger Dragger { get; private set; }
[field: SerializeField]
public float DragObjectDistanceFromCamera { get; private set; } = 2.0f;
public void MoveRight(float input) {
Vector3 direction = Quaternion.AngleAxis(FPPCamera.Yaw, Vector3.up) * Vector3.right;
Locomotion.AddMovementInput(direction, input);
}
public void MoveForward(float input) {
Vector3 direction = Quaternion.AngleAxis(FPPCamera.Yaw, Vector3.up) * Vector3.forward;
Locomotion.AddMovementInput(direction, input);
}
}
}