Files
scaryposadzka/Packages/SzafaKit/Runtime/Engine/Code/Services/Input/ScriptableInputAction.cs
2025-03-15 12:37:32 +01:00

12 lines
353 B
C#

using UnityEngine;
using UnityEngine.InputSystem;
namespace RebootKit.Engine.Services.Input
{
[CreateAssetMenu(menuName = RConsts.AssetMenu + "Input Action", fileName = "Input Action")]
public class ScriptableInputAction : ScriptableObject
{
[field: SerializeField]
public InputAction Action { get; private set; }
}
}