using System.Text; using UnityEngine; using UnityEngine.UIElements; namespace RebootKit.Engine.Services.Console { public class ConsoleUI : MonoBehaviour { private StringBuilder _content = new(); [SerializeField] private UIDocument _document; private TextField _textField; private Button _submitButton; public bool IsVisible { get; private set; } private void Awake() { VisualElement root = _document.rootVisualElement; return; // _textField = root.Q("console-text-field"); // _submitButton = root.Q