using System.Threading; using Code; using Cysharp.Threading.Tasks; using RebootKit.Engine; using RebootKit.Engine.Foundation; namespace posadzka.code { public class GameplayGameModeController : IController { private GameplayGameModeAsset.Config _config; public GameplayGameModeController(GameplayGameModeAsset.Config config) { _config = config; } public void Dispose() { } public async UniTask OnStart(CancellationToken cancellationToken) { await RR.World().Load(_config.WorldConfig.Config); } public void OnStop() { } public void OnTick() { } } }