destroyed proj
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22
Assets/Code/GameplayGameModeAsset.cs
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22
Assets/Code/GameplayGameModeAsset.cs
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using System;
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using posadzka.code;
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using RebootKit.Engine.Services.Game;
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using RebootKit.Engine.Services.Simulation;
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using UnityEngine;
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namespace Code {
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[CreateAssetMenu(menuName = GameConsts.AssetMenu + "Gameplay Game Mode")]
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public class GameplayGameModeAsset : GameModeAsset {
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[Serializable]
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public class Config {
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public WorldConfigAsset WorldConfig;
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}
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[SerializeField]
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private Config _config;
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public override void ConfigureGameMode(GameMode gameMode) {
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gameMode.AddController(new GameplayGameModeController(_config));
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}
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}
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}
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