namespace RebootKit.Engine
{
    public static class RConsts {
        public const int MainSceneBuildIndex = 0;

        public const string EngineConfigAssetName = "RealityRebootKit";
        public const string EngineConfigResourcesPath = "TheGame/" + EngineConfigAssetName;
        
        public const string AssetMenu = "Reboot Reality/";
        public const string FPPKitAssetMenu = AssetMenu + "FPP Kit/";
        public const string ServiceAssetMenu = AssetMenu + "Services/";
        public const string UnitsAssetMenu = AssetMenu + "Units/";
        public const string GameModeAssetMenu = AssetMenu + "GameModes/";
        public const string WorldAssetMenu = AssetMenu + "World/";
        
        public const string BuildFlagDebug = "RR_DEBUG";
    }
}