using UnityEngine;
using UnityEngine.InputSystem;

namespace RebootKit.Engine.Services.Input
{
    [CreateAssetMenu(menuName = RConsts.AssetMenu + "Input Action", fileName = "Input Action")]
    public class ScriptableInputAction : ScriptableObject
    {
        [field: SerializeField]
        public InputAction Action { get; private set; }
    }
}