Files
jelito/Assets/jelycho/Code/Main/WorldContext.cs
2025-10-24 13:54:27 +02:00

20 lines
1.0 KiB
C#

using RebootKit.Engine.Simulation;
using RebootReality.jelycho.Beacons;
using RebootReality.jelycho.Damage;
using RebootReality.jelycho.Enemies;
using RebootReality.jelycho.Feedbacks;
using RebootReality.jelycho.InfectedArea;
using RebootReality.jelycho.Ropes;
using UnityEngine;
namespace RebootReality.jelycho.Main {
public class WorldContext : MonoBehaviour, IWorldContext {
[field: SerializeField] public Transform PlayerSpawnPoint { get; private set; }
[field: SerializeField] public RopesManager RopesManager { get; private set; }
[field: SerializeField] public BaseManagerActor BaseManager { get; private set; }
[field: SerializeField] public FeedbacksManagerActor FeedbacksManager { get; private set; }
[field: SerializeField] public InfectedAreaManager InfectedAreaManager { get; private set; }
[field: SerializeField] public WavesManagerActor WavesManager { get; private set; }
[field: SerializeField] public HitboxManagerActor HitboxManager { get; private set; }
}
}