20 lines
1.0 KiB
C#
20 lines
1.0 KiB
C#
using RebootKit.Engine.Simulation;
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using RebootReality.jelycho.Beacons;
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using RebootReality.jelycho.Damage;
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using RebootReality.jelycho.Enemies;
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using RebootReality.jelycho.Feedbacks;
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using RebootReality.jelycho.InfectedArea;
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using RebootReality.jelycho.Ropes;
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using UnityEngine;
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namespace RebootReality.jelycho.Main {
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public class WorldContext : MonoBehaviour, IWorldContext {
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[field: SerializeField] public Transform PlayerSpawnPoint { get; private set; }
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[field: SerializeField] public RopesManager RopesManager { get; private set; }
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[field: SerializeField] public BaseManagerActor BaseManager { get; private set; }
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[field: SerializeField] public FeedbacksManagerActor FeedbacksManager { get; private set; }
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[field: SerializeField] public InfectedAreaManager InfectedAreaManager { get; private set; }
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[field: SerializeField] public WavesManagerActor WavesManager { get; private set; }
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[field: SerializeField] public HitboxManagerActor HitboxManager { get; private set; }
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}
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} |