17 lines
456 B
C#
17 lines
456 B
C#
using RebootKit.Engine.Simulation;
|
|
using UnityEngine;
|
|
|
|
namespace RebootReality.jelycho.Beacons {
|
|
public class Beacon : Actor {
|
|
[SerializeField] BeaconGraphics m_Graphics;
|
|
[field: SerializeField] public Transform RopeConnectionPoint { get; private set; }
|
|
|
|
void Start() {
|
|
m_Graphics.Grow();
|
|
}
|
|
|
|
protected override IActorData CreateActorData() {
|
|
return new NoActorData();
|
|
}
|
|
}
|
|
} |