Files
jelito/Assets/jelycho/game/HumanoidActiveRagdoll.cs
2025-04-14 23:22:05 +02:00

18 lines
563 B
C#

using UnityEngine;
namespace RealityReboot.jelycho.game {
[AddComponentMenu(GameConsts.k_AddComponentMenu + "Active Ragdoll/Humanoid Ragdoll")]
public class HumanoidActiveRagdoll : MonoBehaviour {
[SerializeField] ActiveRagdollBone m_Head;
[SerializeField] ActiveRagdollBone m_Hips;
[SerializeField] float m_UpRightTorque = 400.0f;
void Start() {
}
void FixedUpdate() {
m_Hips.Rigidbody.AddTorque(m_Hips.transform.up * m_UpRightTorque, ForceMode.VelocityChange);
}
}
}