15 lines
332 B
C#
15 lines
332 B
C#
using Unity.Netcode;
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namespace RebootReality.jelycho.Items {
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public class ItemsManager : NetworkBehaviour {
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public override void OnNetworkSpawn() {
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base.OnNetworkSpawn();
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}
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public override void OnNetworkDespawn() {
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base.OnNetworkDespawn();
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}
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}
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} |