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jelito/Assets/Noise/Texture3DSlicer.compute
2025-09-15 15:53:18 +02:00

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#pragma kernel CSMain
Texture3D<float4> noise;
RWTexture2D<float4> Result;
int layer;
[numthreads(32,32,1)]
void CSMain (uint3 id : SV_DispatchThreadID)
{
uint3 pos = uint3(id.x, id.y, layer);
Result[id.xy] = noise[pos];
}