10 lines
381 B
C#
10 lines
381 B
C#
using RebootKit.Engine.Services.Simulation;
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using RebootReality.jelycho.Ropes;
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using UnityEngine;
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namespace RebootReality.jelycho {
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public class WorldContext : MonoBehaviour, IWorldContext {
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[field: SerializeField] public Transform PlayerSpawnPoint { get; private set; }
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[field: SerializeField] public RopesManager RopesManager { get; private set; }
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}
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} |