172 lines
5.9 KiB
C#
Executable File
172 lines
5.9 KiB
C#
Executable File
using System;
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using System.Collections.Generic;
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using RebootKit.Engine.Console;
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using RebootKit.Engine.Main;
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using RebootKit.Engine.Simulation;
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using RebootReality.jelycho.Player;
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using RebootReality.jelycho.Player.HUD;
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using Unity.Collections;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Assertions;
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using Logger = RebootKit.Engine.Foundation.Logger;
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namespace RebootReality.jelycho.Main {
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class PlayerState : INetworkSerializable {
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public ulong ClientID;
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public PlayerController Controller;
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public PlayerActor Actor;
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public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter { }
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}
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public class JelychoGame : Game {
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static readonly Logger s_Logger = new Logger(nameof(JelychoGame));
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[Header("Player")]
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[SerializeField] PlayerController m_PlayerControllerPrefab;
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[SerializeField] AssetReferenceGameObject m_PlayerActorPrefab;
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readonly List<PlayerState> m_PlayerStates = new List<PlayerState>();
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void Awake() { }
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public override void OnDestroy() {
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base.OnDestroy();
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}
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protected override void OnPlayerBecameReady(ulong clientID) {
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s_Logger.Info($"Player {clientID} became ready");
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if (IsServer) {
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PlayerActor actor =
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RR.SpawnActor(m_PlayerActorPrefab, Vector3.zero, Quaternion.identity) as PlayerActor;
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PlayerState playerState = GetPlayerState(clientID);
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Assert.IsNotNull(playerState);
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playerState.Actor = actor;
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playerState.Controller.PossessActor(actor);
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}
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}
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public override void OnNetworkSpawn() {
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base.OnNetworkSpawn();
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NetworkManager.Singleton.OnClientConnectedCallback += OnClientConnected;
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NetworkManager.Singleton.OnClientDisconnectCallback += OnClientStopped;
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}
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public override void OnNetworkDespawn() {
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base.OnNetworkDespawn();
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NetworkManager.Singleton.OnClientConnectedCallback -= OnClientConnected;
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NetworkManager.Singleton.OnClientDisconnectCallback -= OnClientStopped;
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}
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void OnClientConnected(ulong clientID) {
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s_Logger.Info($"Client {clientID} connected");
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if (IsServer) {
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s_Logger.Info($"Creating player state for client {clientID}");
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PlayerController controller = Instantiate(m_PlayerControllerPrefab);
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controller.name = $"PlayerController_{clientID}";
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controller.NetworkObject.SpawnAsPlayerObject(clientID);
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m_PlayerStates.Add(new PlayerState {
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ClientID = clientID,
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Controller = controller,
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});
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}
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}
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void OnClientStopped(ulong clientID) {
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s_Logger.Info($"Client {clientID} disconnected");
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if (IsServer) {
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for (int i = m_PlayerStates.Count - 1; i >= 0; i--) {
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if (m_PlayerStates[i].ClientID == clientID) {
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s_Logger.Info($"Removing player state for client {clientID}");
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m_PlayerStates.RemoveAtSwapBack(i);
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break;
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}
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}
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}
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}
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PlayerState GetPlayerState(ulong clientID) {
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foreach (PlayerState state in m_PlayerStates) {
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if (state.ClientID == clientID) {
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return state;
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}
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}
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s_Logger.Error($"Player state for client {clientID} not found");
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return null;
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}
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}
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public static class JelychoConsoleCommands {
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[RCCMD("worlds", "Lists all worlds")]
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public static void Worlds(string[] args) {
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if (args.Length != 1) {
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RR.WriteToConsole($"Usage: {args[0]}");
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return;
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}
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RR.WriteToConsole("Worlds:");
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foreach (WorldConfigAsset worldConfigAsset in RR.WorldConfigsAssets) {
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RR.WriteToConsole($" {worldConfigAsset.Config.name}");
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}
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}
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[RCCMD("connect_dev", "Connects to a local server for development purposes")]
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public static void ConnectToLocalServer(string[] args) {
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RR.WriteToConsole("Connecting to server...");
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RR.Connect();
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}
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[RCCMD("connect", "Connects to a server with given Steam ID. Usage: connect <steam_id>")]
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public static void ConnectToServer(string[] args) {
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if (args.Length < 1 || args.Length > 2) {
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RR.WriteToConsole($"Usage: {args[0]} <steam_id>");
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return;
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}
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RR.WriteToConsole("Connecting to server...");
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if (args.Length != 2) {
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RR.WriteToConsole($"Usage: {args[0]} <steam_id>");
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return;
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}
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if (ulong.TryParse(args[1], out ulong steamID)) {
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RR.ConnectWithSteamID(steamID);
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} else {
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RR.WriteToConsole($"Invalid Steam ID: {args[1]}");
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}
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}
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[RCCMD("disconnect", "Disconnects from the current server")]
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public static void DisconnectFromServer(string[] args) {
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if (args.Length != 1) {
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RR.WriteToConsole($"Usage: {args[0]}");
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return;
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}
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RR.Disconnect();
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}
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[RCCMD("version", "Displays the current game version")]
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public static void GameVersion(string[] args) {
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RR.WriteToConsole($"Game version: {Application.version}");
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}
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[RCCMD("nq", "Quits the game")]
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public static void Nq(string[] args) {
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Application.Quit();
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}
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}
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} |