Files
jelito/Assets/jelycho/Code/MapContext.cs
2025-05-14 10:51:59 +02:00

7 lines
198 B
C#

using UnityEngine;
namespace RealityReboot.jelycho {
public class MapContext : MonoBehaviour {
[field: SerializeField] public Transform PlayerSpawnPoint { get; private set; }
}
}