14 lines
381 B
C#
14 lines
381 B
C#
using Unity.Netcode;
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using UnityEngine;
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namespace RebootReality.jelycho.Beacons {
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public class Beacon : NetworkBehaviour {
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[SerializeField] BeaconGraphics m_Graphics;
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[field: SerializeField] public Transform RopeConnectionPoint { get; private set; }
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[ClientRpc]
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public void GrowClientRpc() {
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m_Graphics.Grow();
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}
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}
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} |