Files
jelito/Assets/jelycho/Code/Player/PlayerController.cs
2025-10-24 13:54:27 +02:00

225 lines
7.7 KiB
C#
Executable File

using System;
using RebootKit.Engine.Extensions;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Input;
using RebootKit.Engine.Main;
using RebootKit.Engine.Network;
using RebootKit.Engine.Simulation;
using RebootReality.jelycho.Actors;
using RebootReality.jelycho.Main;
using RebootReality.jelycho.Player.HUD;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.InputSystem;
using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootReality.jelycho.Player {
public class PlayerController : NetworkPlayerController {
static readonly Logger s_Logger = new Logger(nameof(PlayerController));
[SerializeField] Config m_Config;
PlayerActor m_Actor;
PlayerHUD m_HUD;
InputState m_InputState;
IDisposable m_TargetInteractableLabelDisposable;
IInteractable m_Interactable;
void Awake() {
m_HUD = Instantiate(m_Config.playerHUDPrefab);
m_InputState = RR.Input.NewInputState("Player Controller");
m_InputState.HideCursor = true;
m_InputState.LockCursor = true;
m_InputState.AddActiveMap(GameConsts.k_FPPActionMapName);
}
void OnDestroy() {
m_InputState?.Dispose();
m_InputState = null;
if (m_HUD != null) {
Destroy(m_HUD.gameObject);
m_HUD = null;
}
if (m_Actor.OrNull() != null) {
UnsubscribeFromPlayerActorEvents();
}
}
void OnEnable() {
m_InputState.IsActive = true;
RR.Input.EnableControls();
}
void OnDisable() {
m_InputState.IsActive = false;
RR.Input.DisableControls();
}
protected override void OnPossessActor(Actor actor) {
if (actor is PlayerActor playerActor) {
m_Actor = playerActor;
} else {
m_Actor = null;
s_Logger.Error($"Tried to possess non-PlayerActor: {actor.GetType().Name}");
return;
}
m_Actor.SetupAsOwner();
m_Actor.OnTargetInteractableChanged += OnTargetInteractableChanged;
OnTargetInteractableChanged(m_Actor.TargetInteractable);
m_HUD.SetPlayerActor(m_Actor);
if (RR.World.Context is WorldContext worldContext) {
m_Actor.WarpTo(worldContext.PlayerSpawnPoint.position);
}
}
protected override void OnUnpossessActor(Actor actor) {
base.OnUnpossessActor(actor);
UnsubscribeFromPlayerActorEvents();
m_Actor = null;
}
void UnsubscribeFromPlayerActorEvents() {
if (m_Actor.OrNull() == null) {
s_Logger.Error("Cannot unsubscribe from player actor events: actor is not set");
return;
}
m_Actor.OnTargetInteractableChanged -= OnTargetInteractableChanged;
}
void OnTargetInteractableChanged(IInteractable interactable) {
m_Interactable?.SetHighlight(false);
if (m_TargetInteractableLabelDisposable != null) {
m_TargetInteractableLabelDisposable.Dispose();
m_TargetInteractableLabelDisposable = null;
}
m_Interactable = interactable;
m_Interactable?.SetHighlight(true);
if (interactable is Actor interactableActor) {
m_TargetInteractableLabelDisposable =
m_HUD.ObjectsLabels.CreateLabel(interactableActor.transform,
interactableActor.ActorName);
}
}
void Update() {
if (m_Actor is null) {
return;
}
Vector2 lookInput = SensitivityReader.Read(m_Config.lookActionReference.action);
m_Actor.Look(lookInput * FPPConfig.MouseSensitivity.FloatValue);
Vector2 moveInput = m_Config.moveActionReference.action.ReadValue<Vector2>();
m_Actor.SetMoveInput(moveInput);
m_Actor.SetSprint(m_Config.sprintActionReference.action.IsPressed());
if (m_Config.jumpActionReference.action.WasPerformedThisFrame()) {
m_Actor.Jump();
}
if (m_Config.dropItemActionReference.action.WasReleasedThisFrame()) {
m_Actor.DropItem();
}
if (m_Config.kickActionReference.action.WasReleasedThisFrame()) {
m_Actor.Kick();
}
if (m_Config.primaryActionReference.action.WasPressedThisFrame()) {
m_Actor.BeginPrimaryAction();
}
if (m_Config.primaryActionReference.action.IsPressed()) {
m_Actor.HoldingPrimaryAction();
}
if (m_Config.primaryActionReference.action.WasReleasedThisFrame()) {
m_Actor.EndPrimaryAction();
}
if (m_Config.secondaryActionReference.action.WasReleasedThisFrame()) {
m_Actor.SecondaryAction();
}
if (m_Config.interactActionReference.action.WasReleasedThisFrame()) {
m_Actor.Interact();
}
for (int i = 0; i < m_Config.inventorySlotSelectActionReferences.Length; i++) {
if (m_Config.inventorySlotSelectActionReferences[i].action.WasReleasedThisFrame()) {
m_Actor.SelectItemSlot(i);
}
}
float slotChangeAxis = m_Config.inventorySlotChangeActionReference.action.ReadValue<float>();
if (math.abs(slotChangeAxis) > 0.5f) {
if (slotChangeAxis > 0) {
m_Actor.SelectNextItemSlot();
} else {
m_Actor.SelectPreviousItemSlot();
}
}
}
[Serializable]
public class Config {
public PlayerHUD playerHUDPrefab;
public InputActionReference moveActionReference;
public InputActionReference lookActionReference;
public InputActionReference jumpActionReference;
public InputActionReference sprintActionReference;
public InputActionReference dropItemActionReference;
public InputActionReference kickActionReference;
public InputActionReference primaryActionReference;
public InputActionReference secondaryActionReference;
public InputActionReference interactActionReference;
public InputActionReference[] inventorySlotSelectActionReferences;
public InputActionReference inventorySlotChangeActionReference;
}
}
public static class FPPConfig {
[ConfigVar("fpp.mouse.sens", 0.25f, "Mouse look sensitivity")] public static ConfigVar MouseSensitivity;
[ConfigVar("fpp.mouse.invert.y", 0, "Invert mouse look")] public static ConfigVar MouseInvertY;
[ConfigVar("fpp.gamepad.sens", 4.0f, "Gamepad look sensitivity")] public static ConfigVar GamepadSensitivity;
}
public static class SensitivityReader {
public static float2 Read(InputAction action) {
if (action == null || action.activeControl == null) {
return float2.zero;
}
float2 sensitivity = action.ReadValue<Vector2>();
bool isGamepad = action.activeControl.device is Gamepad;
if (isGamepad) {
sensitivity *= FPPConfig.GamepadSensitivity.FloatValue;
} else {
sensitivity *= FPPConfig.MouseSensitivity.FloatValue;
if (FPPConfig.MouseInvertY.IndexValue == 1) {
sensitivity.y *= -1;
}
}
return sensitivity;
}
}
}