Files
jelito/Assets/jelycho/Code/ActorSpawner.cs
2025-07-30 05:51:52 +02:00

60 lines
2.1 KiB
C#

using RebootKit.Engine.Main;
using RebootKit.Engine.Simulation;
using TriInspector;
using UnityEngine;
using UnityEngine.AddressableAssets;
using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootReality.jelycho {
public class ActorSpawner : Actor {
static readonly Logger s_Logger = new Logger(nameof(ActorSpawner));
[SerializeField] AssetReferenceGameObject m_ActorPrefabReference;
[SerializeField, Range(1, 256)] int m_Count = 1;
[InfoBox("If empty will use this object transform as spawn point.")]
[SerializeField] Transform[] m_SpawnPoints;
protected override IActorData CreateActorData() {
return new NoActorData();
}
protected override void OnActorCommandServer(ulong senderID, ActorCommand actorCommand) {
base.OnActorCommandServer(senderID, actorCommand);
s_Logger.Info("Received actor command: " + actorCommand.CommandID);
ActorSpawnerCommands spawnerCommand = (ActorSpawnerCommands) actorCommand.CommandID;
if (spawnerCommand == ActorSpawnerCommands.SpawnActor) {
for (int i = 0; i < m_Count; ++i) {
(Vector3 spawnPoint, Quaternion spawnRotation) = GetSpawnPoint();
RR.SpawnActor(m_ActorPrefabReference, spawnPoint, spawnRotation);
}
}
}
[Button]
public void SpawnActor() {
if (m_ActorPrefabReference == null) {
s_Logger.Error("ActorPrefabReference is not set. Cannot spawn actor.");
return;
}
SendActorCommand((byte) ActorSpawnerCommands.SpawnActor);
}
(Vector3, Quaternion) GetSpawnPoint() {
if (m_SpawnPoints.Length == 0) {
return (transform.position, transform.rotation);
}
int index = Random.Range(0, m_SpawnPoints.Length);
return (m_SpawnPoints[index].position, m_SpawnPoints[index].rotation);
}
}
public enum ActorSpawnerCommands : byte {
None = 0x00,
SpawnActor = 0x01,
}
}