56 lines
895 B
Plaintext
56 lines
895 B
Plaintext
Shader "Custom/DebugNoise"
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{
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Properties
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{
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[MaterialToggle] _isToggled("Use 3D Noise", Float) = 0
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_2DNoise ("2D Noise", 2D) = "white" {}
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_3DNoise ("3D Noise", 3D) = "white" {}
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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};
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struct v2f
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{
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float3 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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float _isToggled;
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sampler2D _2DNoise;
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sampler3D _3DNoise;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.vertex.xyz*0.5 + 0.5;
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 col;
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if(_isToggled) col = tex3D(_3DNoise, i.uv);
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else col = tex2D(_2DNoise, i.uv.xy);
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return col;
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}
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ENDCG
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}
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}
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}
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