Files
jelito/Assets/jelycho/Code/Enemies/ZombieActor.cs
2025-10-10 18:08:54 +02:00

414 lines
12 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Animancer;
using RebootKit.Engine.AI;
using RebootKit.Engine.Extensions;
using RebootKit.Engine.Main;
using RebootKit.Engine.Network;
using RebootKit.Engine.Simulation;
using RebootReality.jelycho.Player;
using TriInspector;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.AI;
using Logger = RebootKit.Engine.Foundation.Logger;
using UnityEvent = UnityEngine.Events.UnityEvent;
namespace RebootReality.jelycho.Enemies {
public class ZombieActorData : IActorData {
public void Serialize(NetworkBufferWriter writer) {
}
public void Deserialize(NetworkBufferReader reader) {
}
public int GetMaxBytes() {
return 0;
}
}
public enum ZombieBodyPartType {
Body,
Head,
LeftArm,
RightArm,
LeftLeg,
RightLeg
}
// @TODO: weird naming
[Serializable]
public class ZombieBodyPart {
public Transform root;
public Transform[] wearables;
public Collider[] colliders;
public ParticleSystem bloodStreamParticles;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsAlive() {
return root.gameObject.activeSelf;
}
public void HideParts() {
root.gameObject.SetActive(false);
foreach (Transform wearable in wearables) {
wearable.gameObject.SetActive(false);
}
foreach (Collider collider in colliders) {
collider.enabled = false;
}
}
}
public class ZombieBlackboard {
public ZombieActor Self;
}
[DeclareBoxGroup("Body parts")]
public class ZombieActor : Actor, IKillable {
static readonly Logger s_Logger = new Logger(nameof(ZombieActor));
static readonly int s_MovementSpeedHash = Animator.StringToHash("MovementSpeed");
enum AIState {
Idle,
Dead,
AttackBase,
AttackCharacter,
PanicEscape,
Berserk
}
[SerializeField] AnimancerComponent m_Animancer;
[SerializeField] NavMeshAgent m_NavAgent;
[SerializeField] Collider m_RootCollider;
[SerializeField] Rigidbody[] m_RagdollRigidbodies;
[SerializeField] float m_MaxAttackDistance = 1.0f;
[SerializeField] float m_LoseInterestMinDistance = 10.0f;
[SerializeField] ulong m_BaseDamage = 10;
[SerializeField] float m_AttackDelay = 1.0f;
[SerializeField, Group("Body parts")] ZombieBodyPart m_Head;
[SerializeField, Group("Body parts")] ZombieBodyPart m_LeftArm;
[SerializeField, Group("Body parts")] ZombieBodyPart m_RightArm;
[SerializeField, Group("Body parts")] ZombieBodyPart m_LeftLeg;
[SerializeField, Group("Body parts")] ZombieBodyPart m_RightLeg;
AIState m_State = AIState.Idle;
PlayerActor m_PlayerTarget;
float m_NextAttackTimer;
public UnityEvent died = new UnityEvent();
BehaviourTree m_BehaviourTree;
//
// @MARK: Unity callbacks
//
void Awake() {
SetRagdollLocal(false);
m_BehaviourTree = new BehaviourTree("Zombie Behaviour");
var rootSelector = new Selector("Root");
m_BehaviourTree.AddChild(rootSelector);
var attackPlayerSequence = new Sequence("Attack Player",
() => m_PlayerTarget != null);
rootSelector.AddChild(attackPlayerSequence);
}
//
// @MARK: Actor
//
public override void OnClientTick(float deltaTime) {
base.OnClientTick(deltaTime);
if (!IsAlive()) {
return;
}
float velXZ = m_NavAgent.velocity.With(y: 0).magnitude;
// m_Animator.SetFloat(s_MovementSpeedHash, velXZ);
}
public override void OnServerTick(float deltaTime) {
base.OnServerTick(deltaTime);
if (RR.World.Context is not WorldContext world) {
s_Logger.Error("Invalid world context");
return;
}
m_BehaviourTree.Process(deltaTime);
return;
switch (m_State) {
case AIState.Idle: {
ServerTickIdle(deltaTime);
break;
}
case AIState.AttackBase: {
ServerTickAttackBase(deltaTime);
break;
}
case AIState.AttackCharacter: {
ServerTickAttackCharacter(deltaTime);
break;
}
case AIState.PanicEscape: {
break;
}
case AIState.Berserk: {
ServerTickBerserk(deltaTime);
break;
}
}
}
//
// @MARK: Zombie
//
void ServerTickIdle(float dt) {
(PlayerActor playerActor, float distSqToPlayer) = FindClosestPlayerActor(transform.position);
if (playerActor == null || distSqToPlayer >= m_LoseInterestMinDistance * m_LoseInterestMinDistance) {
return;
}
m_State = AIState.AttackCharacter;
m_PlayerTarget = playerActor;
s_Logger.Info($"Found player actor to attack: {m_PlayerTarget}");
m_NavAgent.SetDestination(m_PlayerTarget.transform.position);
m_NavAgent.isStopped = false;
}
void ServerTickAttackCharacter(float dt) {
if (m_PlayerTarget == null || !m_PlayerTarget.IsAlive()) {
SetIdleState();
return;
}
float3 playerPos = m_PlayerTarget.transform.position;
float3 zombiePos = transform.position;
float distToPlayerSq = math.distancesq(playerPos, zombiePos);
if (distToPlayerSq >= m_LoseInterestMinDistance * m_LoseInterestMinDistance) {
SetIdleState();
return;
}
if (distToPlayerSq <= m_MaxAttackDistance * m_MaxAttackDistance) {
m_NextAttackTimer -= dt;
if (m_NextAttackTimer <= 0.0f) {
// m_Animator.CrossFade("Attack_0", 0.0f, 0);
m_NextAttackTimer = m_AttackDelay;
}
if (!m_NavAgent.isStopped) {
m_NavAgent.isStopped = true;
}
return;
}
float distFromDstToTargetSq = math.distancesq(playerPos, m_NavAgent.destination);
if (distFromDstToTargetSq > 1.0f) {
m_NavAgent.isStopped = false;
m_NavAgent.SetDestination(m_PlayerTarget.transform.position);
}
}
void ServerTickAttackBase(float dt) {
}
void ServerTickBerserk(float dt) {
}
void SetIdleState() {
m_PlayerTarget = null;
m_State = AIState.Idle;
}
void Die() {
s_Logger.Info("Die");
EnableRagdoll();
m_NavAgent.enabled = false;
m_State = AIState.Dead;
died.Invoke();
}
(PlayerActor, float) FindClosestPlayerActor(float3 origin) {
if (RR.World.Context is not WorldContext context) {
return (null, -1.0f);
}
PlayerActor res = null;
float closestDistanceSq = float.MaxValue;
foreach (Actor actor in RR.Actors()) {
if (actor is not PlayerActor playerActor) {
continue;
}
float distSq = math.distancesq(actor.transform.position, origin);
if (distSq < closestDistanceSq) {
res = playerActor;
closestDistanceSq = distSq;
}
}
return (res, closestDistanceSq);
}
//
// @MARK: Actor
//
protected override IActorData CreateActorData() {
return new ZombieActorData();
}
protected override void OnActorEventClient(ActorEvent actorEvent) {
ZombieActorEvents zombieEvent = (ZombieActorEvents) actorEvent.EventID;
switch (zombieEvent) {
case ZombieActorEvents.EnableRagdoll: {
SetRagdollLocal(true);
break;
}
}
}
//
// @MARK: Ragdoll
//
void EnableRagdoll() {
SendActorEvent((byte)ZombieActorEvents.EnableRagdoll);
}
void SetRagdollLocal(bool active) {
m_RootCollider.enabled = !active;
foreach (Rigidbody ragdollRigidbody in m_RagdollRigidbodies) {
ragdollRigidbody.isKinematic = !active;
}
m_Animancer.enabled = !active;
}
//
// @MARK: IKillable
//
public ulong Health { get; private set; } = 100;
public bool IsAlive() {
return Health > 0;
}
public ulong OnHit(Actor attacker, ulong damage) {
if (!RR.IsServer()) {
s_Logger.Error("OnHit can only be called on the server.");
return 0;
}
if (!IsAlive()) {
return 0;
}
s_Logger.Info($"Hit: {damage}");
damage = math.min(damage, Health);
Health -= damage;
if (Health <= 0) {
Die();
return damage;
}
return damage;
}
//
// @MARK: damage?
//
public void HitFeedback(float3 hitPosition) {
if (RR.World.Context is WorldContext worldContext) {
worldContext.FeedbacksManager.SpawnBloodSplash(hitPosition);
}
}
public void ReceiveDamage(ulong damage, ZombieBodyPartType bodyPartType) {
if (!IsAlive()) {
return;
}
ZombieBodyPart bodyPart = GetBodyParty(bodyPartType);
if (!bodyPart.IsAlive()) {
return;
}
bodyPart.HideParts();
bodyPart.bloodStreamParticles.Play();
Die();
}
public bool HasBodyPart(ZombieBodyPartType bodyPart) {
if (Health <= 0) {
return false;
}
if (bodyPart == ZombieBodyPartType.Body) {
return true;
}
ZombieBodyPart part = GetBodyParty(bodyPart);
if (part == null) {
return false;
}
return part.IsAlive();
}
ZombieBodyPart GetBodyParty(ZombieBodyPartType bodyPart) {
return bodyPart switch {
ZombieBodyPartType.Body => null,
ZombieBodyPartType.Head => m_Head,
ZombieBodyPartType.LeftArm => m_LeftArm,
ZombieBodyPartType.RightArm => m_RightArm,
ZombieBodyPartType.LeftLeg => m_LeftLeg,
ZombieBodyPartType.RightLeg => m_RightLeg,
_ => throw new ArgumentOutOfRangeException(nameof(bodyPart), bodyPart, null)
};
}
///
/// @MARK: Editor Utility
///
#if UNITY_EDITOR
[Button]
void SetupHurtboxes() {
foreach (ZombieHurtbox hurtbox in GetComponentsInChildren<ZombieHurtbox>()) {
hurtbox.owner = this;
UnityEditor.EditorUtility.SetDirty(hurtbox);
}
}
#endif
}
enum ZombieActorEvents {
None = 0x00,
EnableRagdoll = 0x01
}
}