13 lines
230 B
Plaintext
13 lines
230 B
Plaintext
#pragma kernel CSMain
|
|
|
|
Texture3D<float4> noise;
|
|
RWTexture2D<float4> Result;
|
|
int layer;
|
|
|
|
[numthreads(32,32,1)]
|
|
void CSMain (uint3 id : SV_DispatchThreadID)
|
|
{
|
|
uint3 pos = uint3(id.x, id.y, layer);
|
|
Result[id.xy] = noise[pos];
|
|
}
|