Files
jelito/Assets/jelycho/Code/Items/WorkbenchActor.cs

83 lines
2.8 KiB
C#

using System.Globalization;
using RebootKit.Engine.Main;
using RebootKit.Engine.Network;
using RebootKit.Engine.Simulation;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace RebootReality.jelycho.Items {
public class WorkbenchActor : Actor {
class WorkbenchActorData : IActorData {
public int SelectedRecipeIndex;
public void Serialize(NetworkBufferWriter writer) {
writer.Write(SelectedRecipeIndex);
}
public void Deserialize(NetworkBufferReader reader) {
reader.Read(out SelectedRecipeIndex);
}
public int GetMaxBytes() {
return sizeof(int);
}
}
[SerializeField] AssetReferenceGameObject m_ItemActorReference;
[SerializeField] Transform m_PreviewSlot;
[SerializeField] Transform m_CraftSpawnPoint;
[SerializeField] TMP_Text m_TimerText;
public override void OnServerTick(float deltaTime) {
base.OnServerTick(deltaTime);
}
public override void OnClientTick(float deltaTime) {
base.OnClientTick(deltaTime);
m_TimerText.text = DataAs<WorkbenchActorData>().SelectedRecipeIndex.ToString();
}
protected override void OnActorCommandServer(ActorCommand actorCommand) {
if (actorCommand.CommandID == (ushort) WorkbenchActorCommands.SelectNextRecipe) {
WorkbenchActorData data = DataAs<WorkbenchActorData>();
data.SelectedRecipeIndex += 1;
IsDataDirty = true;
} else if (actorCommand.CommandID == (ushort) WorkbenchActorCommands.SelectPreviousRecipe) {
WorkbenchActorData data = DataAs<WorkbenchActorData>();
data.SelectedRecipeIndex -= 1;
IsDataDirty = true;
} else if (actorCommand.CommandID == (ushort) WorkbenchActorCommands.CraftItem) {
RR.SpawnActor(m_ItemActorReference, m_CraftSpawnPoint.position, Quaternion.identity);
}
}
protected override IActorData CreateActorData() {
return new WorkbenchActorData {
SelectedRecipeIndex = Random.Range(0, 10)
};
}
public void SelectNextRecipe() {
SendActorCommand((ushort)WorkbenchActorCommands.SelectNextRecipe);
}
public void SelectPreviousRecipe() {
SendActorCommand((ushort)WorkbenchActorCommands.SelectPreviousRecipe);
}
public void CraftItem() {
SendActorCommand((ushort) WorkbenchActorCommands.CraftItem);
}
}
public enum WorkbenchActorCommands : ushort {
None = 0x0000,
SelectNextRecipe = 0x0001,
SelectPreviousRecipe = 0x0002,
CraftItem = 0x0003,
}
}