19 lines
493 B
C#
19 lines
493 B
C#
using RebootKit.Engine.Simulation;
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using Unity.Netcode;
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namespace RebootReality.jelycho.Items {
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public class ItemActor : Actor {
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class ItemActorData : IActorData {
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public string ItemID;
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public void Serialize(FastBufferWriter writer) {
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}
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public void Deserialize(FastBufferReader reader) {
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}
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}
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protected override IActorData CreateActorData() {
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return new ItemActorData();
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}
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}
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} |