using RebootKit.Engine.Main; using TriInspector; using UnityEngine; namespace RebootReality.jelycho.Main { [CreateAssetMenu(menuName = GameConsts.k_AddComponentMenu + "Jelycho Game")] public class JelychoGameAsset : GameAsset { [SerializeField, InlineProperty, HideLabel] JelychoGame.Config m_Config; public override IGame CreateGame() { return new JelychoGame(m_Config); } } }