using RebootKit.Engine.Services.Simulation; using RebootReality.jelycho.Main; using UnityEngine; using UnityEngine.AI; namespace RebootReality.jelycho.Enemies { [AddComponentMenu(GameConsts.k_AddComponentMenu + "Zombie Actor")] public class ZombieActor : Actor { [SerializeField] NavMeshAgent m_NavMeshAgent; [SerializeField] Animator m_Animator; void OnEnable() { } } }