using RebootKit.Engine.Services.Simulation; using RebootReality.jelycho.Ropes; using UnityEngine; namespace RebootReality.jelycho { public class WorldContext : MonoBehaviour, IWorldContext { [field: SerializeField] public Transform PlayerSpawnPoint { get; private set; } [field: SerializeField] public RopesManager RopesManager { get; private set; } } }