using RebootKit.Engine.Services.Simulation; using UnityEngine; namespace RealityReboot.jelycho { [AddComponentMenu(GameConsts.k_AddComponentMenu + "Zombie Actor")] public class ZombieActor : Actor { [SerializeField] HumanoidActiveRagdoll m_ActiveRagdoll; [SerializeField] Animator m_Animator; void OnEnable() { } } }