using RebootKit.Engine.Simulation; using UnityEngine; namespace RebootReality.jelycho.Beacons { public class Beacon : Actor { [SerializeField] BeaconGraphics m_Graphics; [field: SerializeField] public Transform GutConnector { get; private set; } void Start() { m_Graphics.Grow(); } protected override IActorData CreateActorData() { return new NoActorData(); } } }