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@@ -1,4 +1,5 @@
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|||||||
{
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{
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||||||
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"version": 1,
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||||||
"name": "InputSystem_Actions",
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"name": "InputSystem_Actions",
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||||||
"maps": [
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"maps": [
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||||||
{
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{
|
||||||
|
|||||||
Submodule Assets/RebootKit updated: fe7dea3c7c...d1583c9f58
26
Assets/jelycho/Code/Enemies/FindClosestAttackTargetAction.cs
Normal file
26
Assets/jelycho/Code/Enemies/FindClosestAttackTargetAction.cs
Normal file
@@ -0,0 +1,26 @@
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|||||||
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using System;
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||||||
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using Unity.Behavior;
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||||||
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using UnityEngine;
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||||||
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using Action = Unity.Behavior.Action;
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||||||
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using Unity.Properties;
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||||||
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||||||
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[Serializable, GeneratePropertyBag]
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||||||
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[NodeDescription(name: "FindClosestAttackTarget", story: "Agent finds Target", category: "Action", id: "c335cdd99cc546403f5ca3cd5c5e2fa3")]
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||||||
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public partial class FindClosestAttackTargetAction : Action
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||||||
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{
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||||||
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||||||
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protected override Status OnStart()
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||||||
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{
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||||||
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return Status.Running;
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||||||
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}
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||||||
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||||||
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protected override Status OnUpdate()
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||||||
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{
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||||||
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return Status.Success;
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||||||
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}
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||||||
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||||||
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protected override void OnEnd()
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||||||
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{
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||||||
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}
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||||||
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}
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||||||
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||||||
@@ -0,0 +1,2 @@
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|||||||
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fileFormatVersion: 2
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||||||
|
guid: fe9e1ad43b36c214389aa56933a4b4f9
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||||||
@@ -1,5 +1,7 @@
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|||||||
using System;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using Animancer;
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using RebootKit.Engine.AI;
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using RebootKit.Engine.Extensions;
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using RebootKit.Engine.Extensions;
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using RebootKit.Engine.Main;
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using RebootKit.Engine.Main;
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using RebootKit.Engine.Network;
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using RebootKit.Engine.Network;
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@@ -9,8 +11,8 @@ using TriInspector;
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using Unity.Mathematics;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.AI;
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using UnityEngine.Events;
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using Logger = RebootKit.Engine.Foundation.Logger;
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using Logger = RebootKit.Engine.Foundation.Logger;
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using UnityEvent = UnityEngine.Events.UnityEvent;
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namespace RebootReality.jelycho.Enemies {
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namespace RebootReality.jelycho.Enemies {
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public class ZombieActorData : IActorData {
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public class ZombieActorData : IActorData {
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@@ -58,6 +60,10 @@ namespace RebootReality.jelycho.Enemies {
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|||||||
}
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}
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}
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}
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||||||
}
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}
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||||||
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||||||
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public class ZombieBlackboard {
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public ZombieActor Self;
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}
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[DeclareBoxGroup("Body parts")]
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[DeclareBoxGroup("Body parts")]
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public class ZombieActor : Actor, IKillable {
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public class ZombieActor : Actor, IKillable {
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@@ -74,7 +80,7 @@ namespace RebootReality.jelycho.Enemies {
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Berserk
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Berserk
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}
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}
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[SerializeField] Animator m_Animator;
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[SerializeField] AnimancerComponent m_Animancer;
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[SerializeField] NavMeshAgent m_NavAgent;
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[SerializeField] NavMeshAgent m_NavAgent;
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@@ -98,12 +104,24 @@ namespace RebootReality.jelycho.Enemies {
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float m_NextAttackTimer;
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float m_NextAttackTimer;
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public UnityEvent died = new UnityEvent();
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public UnityEvent died = new UnityEvent();
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||||||
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BehaviourTree m_BehaviourTree;
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||||||
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||||||
//
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//
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||||||
// @MARK: Unity callbacks
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// @MARK: Unity callbacks
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||||||
//
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//
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||||||
void Awake() {
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void Awake() {
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||||||
SetRagdollLocal(false);
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SetRagdollLocal(false);
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||||||
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||||||
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m_BehaviourTree = new BehaviourTree("Zombie Behaviour");
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var rootSelector = new Selector("Root");
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m_BehaviourTree.AddChild(rootSelector);
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var attackPlayerSequence = new Sequence("Attack Player",
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() => m_PlayerTarget != null);
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rootSelector.AddChild(attackPlayerSequence);
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||||||
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}
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}
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||||||
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||||||
//
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//
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||||||
@@ -117,7 +135,7 @@ namespace RebootReality.jelycho.Enemies {
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}
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}
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||||||
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float velXZ = m_NavAgent.velocity.With(y: 0).magnitude;
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float velXZ = m_NavAgent.velocity.With(y: 0).magnitude;
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m_Animator.SetFloat(s_MovementSpeedHash, velXZ);
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// m_Animator.SetFloat(s_MovementSpeedHash, velXZ);
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||||||
}
|
}
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||||||
|
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||||||
public override void OnServerTick(float deltaTime) {
|
public override void OnServerTick(float deltaTime) {
|
||||||
@@ -127,6 +145,9 @@ namespace RebootReality.jelycho.Enemies {
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|||||||
s_Logger.Error("Invalid world context");
|
s_Logger.Error("Invalid world context");
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||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
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||||||
|
m_BehaviourTree.Process(deltaTime);
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||||||
|
return;
|
||||||
|
|
||||||
switch (m_State) {
|
switch (m_State) {
|
||||||
case AIState.Idle: {
|
case AIState.Idle: {
|
||||||
@@ -190,7 +211,7 @@ namespace RebootReality.jelycho.Enemies {
|
|||||||
if (distToPlayerSq <= m_MaxAttackDistance * m_MaxAttackDistance) {
|
if (distToPlayerSq <= m_MaxAttackDistance * m_MaxAttackDistance) {
|
||||||
m_NextAttackTimer -= dt;
|
m_NextAttackTimer -= dt;
|
||||||
if (m_NextAttackTimer <= 0.0f) {
|
if (m_NextAttackTimer <= 0.0f) {
|
||||||
m_Animator.CrossFade("Attack_0", 0.0f, 0);
|
// m_Animator.CrossFade("Attack_0", 0.0f, 0);
|
||||||
m_NextAttackTimer = m_AttackDelay;
|
m_NextAttackTimer = m_AttackDelay;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -284,7 +305,7 @@ namespace RebootReality.jelycho.Enemies {
|
|||||||
ragdollRigidbody.isKinematic = !active;
|
ragdollRigidbody.isKinematic = !active;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_Animator.enabled = !active;
|
m_Animancer.enabled = !active;
|
||||||
}
|
}
|
||||||
|
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||||||
//
|
//
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||||||
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|||||||
@@ -0,0 +1,8 @@
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Reference in New Issue
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