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128166317d
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working on zombie ai
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2025-10-10 18:08:54 +02:00 |
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8cee5fbf9e
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unity version update
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2025-10-08 23:22:04 +02:00 |
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625571db27
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Merge branch 'astek'
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2025-10-08 21:11:38 +02:00 |
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Bartek
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277dface65
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Half-baked universal Liquid Shader
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2025-10-08 20:28:22 +02:00 |
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c3cea92041
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replaced zombie model, working on animations
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2025-10-02 00:38:29 +02:00 |
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59d521afaf
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messing with animations
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2025-09-24 12:13:56 +02:00 |
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6083935449
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astek should be 'playable', kinda...
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2025-09-17 01:36:08 +02:00 |
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b56f980dc1
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Merge remote-tracking branch 'origin/Jab' into dev2
# Conflicts:
# Assets/AddressableAssetsData/AddressableAssetSettings.asset
# Assets/AddressableAssetsData/AssetGroups/Jelycho Core.asset
# Assets/AddressableAssetsData/Windows/addressables_content_state.bin
# Assets/HighlightPlus/Runtime/Resources/HighlightPlus/HighlightPlusDepthWrite.mat
# Assets/Scenes/scn_main.unity
# Assets/Settings/PC_Renderer.asset
# Assets/Settings/SampleSceneProfile.asset
# Assets/Settings/UniversalRenderPipelineGlobalSettings.asset
# Assets/jelycho/Code/Enemies/ZombieActor.cs.meta
# Assets/jelycho/Code/Main/JelychoGame.cs
# Assets/jelycho/Code/Player/FPPCamera.cs
# Assets/jelycho/Code/Player/PlayerActor.cs
# Assets/jelycho/Code/Player/PlayerController.cs
# Assets/jelycho/Worlds/dev/scn_map_dev.unity
# Assets/jelycho/actors/player/Player Controller.asset
# Assets/jelycho/core/enemies/Zombie/animator_zombie.controller
# Assets/jelycho/core/enemies/Zombie/dev_materials/m_human_boots_1.mat
# Assets/jelycho/core/enemies/Zombie/dev_materials/m_human_eyes.mat
# Assets/jelycho/core/player/a_player.prefab
# Assets/jelycho/core/player/animator_player.controller
# ProjectSettings/Packages/com.unity.multiplayer.tools/CustomColorSettings.asset
# ProjectSettings/Packages/com.unity.probuilder/Settings.json
# ProjectSettings/ProjectSettings.asset
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2025-09-17 00:13:37 +02:00 |
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Bartek
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1085d6f12b
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New Swamp area
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2025-09-16 20:59:44 +02:00 |
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Bartek
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432245b4de
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September 2025
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2025-09-15 15:53:18 +02:00 |
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d8ff9c0964
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added 'ts' command to change timescale in debug builds; triplanar mapping for infected area textures
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2025-09-15 01:11:41 +02:00 |
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224d55aec6
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something is no yes
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2025-08-31 20:47:08 +02:00 |
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fb1c3f8290
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working on enemies
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2025-08-20 05:06:00 +02:00 |
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c17ce42700
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animations refactor
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2025-08-04 09:33:19 +02:00 |
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a0c2a389be
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working on charging and quick attacks
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2025-07-31 09:04:16 +02:00 |
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407454555f
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working on charging system
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2025-07-30 08:26:07 +02:00 |
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61a42bdf10
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optimizing
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2025-07-30 05:51:52 +02:00 |
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3c13cc3034
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outline
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2025-07-18 01:09:30 +02:00 |
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faf4bd1ca9
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refactor
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2025-07-17 06:36:55 +02:00 |
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d1239ca70b
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quickoutline
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2025-07-17 00:49:04 +02:00 |
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c8b66ed3af
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stuff
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2025-07-16 23:04:04 +02:00 |
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dc998d907c
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working on inventory
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2025-07-11 14:40:23 +02:00 |
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0d69e37385
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working on actors
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2025-07-03 05:52:52 +02:00 |
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315661ed8d
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multiplayer stuff
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2025-07-01 18:57:49 +02:00 |
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a51a7d3c07
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adding multiplayer
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2025-06-30 21:28:11 +02:00 |
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c8cfb28a7b
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working on fpp character animations
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2025-06-22 10:45:09 +02:00 |
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cd3c67419b
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added prefab for ropes_manager
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2025-06-18 15:02:19 +02:00 |
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71c1dd043e
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merge
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2025-06-18 14:49:48 +02:00 |
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Bartek
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34bb94ca13
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initial version
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2025-06-18 14:46:54 +02:00 |
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9482216a11
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working on guts and player fpp model
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2025-06-17 23:40:21 +02:00 |
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fbe3b59773
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unity dark mode asset, changes to player locomotion, camera bobbing
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2025-06-09 18:50:01 +02:00 |
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0abddece7e
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idk
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2025-06-03 20:34:16 +02:00 |
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62cb740f69
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restored from pc, added .editorconfig
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2025-05-26 17:08:43 +02:00 |
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c3e9f8abe8
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refactor
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2025-05-14 10:51:59 +02:00 |
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62d340853d
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idk
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2025-04-18 11:36:40 +02:00 |
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