working on fpp locomotion, camera spring

This commit is contained in:
2025-06-07 10:39:06 +02:00
parent 0abddece7e
commit e99314d5d8
40 changed files with 4112 additions and 462 deletions

View File

@@ -5,7 +5,7 @@ using RebootKit.Engine;
using RebootKit.Engine.Foundation;
using RebootKit.Engine.Main;
using RebootKit.Engine.Services.Input;
using RebootKit.FPPKit;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.InputSystem;
@@ -57,6 +57,8 @@ namespace RealityReboot.jelycho.Player {
Vector2 moveInput = m_Config.moveActionReference.action.ReadValue<Vector2>();
m_FPPActor.SetMoveInput(moveInput);
m_FPPActor.SetSprint(m_Config.sprintActionReference.action.IsPressed());
if (m_Config.jumpActionReference.action.WasPerformedThisFrame()) {
m_FPPActor.Jump();
}
@@ -77,9 +79,40 @@ namespace RealityReboot.jelycho.Player {
public InputActionReference moveActionReference;
public InputActionReference lookActionReference;
public InputActionReference jumpActionReference;
public InputActionReference sprintActionReference;
public InputActionReference dragObjectActionReference;
public InputActionReference primaryActionReference;
public InputActionReference secondaryActionReference;
}
}
public static class FPPConfig {
[ConfigVar("fpp.mouse.sens", 0.25f, "Mouse look sensitivity")] public static ConfigVar s_MouseSensitivity;
[ConfigVar("fpp.mouse.invert.y", 0, "Invert mouse look")] public static ConfigVar s_MouseInvertY;
[ConfigVar("fpp.gamepad.sens", 4.0f, "Gamepad look sensitivity")] public static ConfigVar s_GamepadSensitivity;
}
public static class SensitivityReader {
public static float2 Read(InputAction action) {
if (action == null || action.activeControl == null) {
return float2.zero;
}
float2 sensitivity = action.ReadValue<Vector2>();
bool isGamepad = action.activeControl.device is Gamepad;
if (isGamepad) {
sensitivity *= FPPConfig.s_GamepadSensitivity.FloatValue;
} else {
sensitivity *= FPPConfig.s_MouseSensitivity.FloatValue;
if (FPPConfig.s_MouseInvertY.IndexValue == 1) {
sensitivity.y *= -1;
}
}
return sensitivity;
}
}
}