added 'ts' command to change timescale in debug builds; triplanar mapping for infected area textures

This commit is contained in:
2025-09-15 01:11:41 +02:00
parent 224d55aec6
commit d8ff9c0964
7 changed files with 338 additions and 271 deletions

View File

@@ -93,9 +93,6 @@
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@@ -1746,6 +1795,30 @@
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@@ -3178,31 +3248,6 @@
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View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Globalization;
using RebootKit.Engine.Console;
using RebootKit.Engine.Main;
using RebootKit.Engine.Simulation;
@@ -101,5 +102,25 @@ namespace RebootReality.jelycho.Main {
public static void Nq(string[] args) {
Application.Quit();
}
#if RR_DEBUG
[RCCMD("ts", "Sets game timescale")]
public static void Timescale(string[] args) {
if (args.Length != 2) {
RR.WriteToConsole($"usage: {args[0]} <time_scale>");
return;
}
if (float.TryParse(args[1],
NumberStyles.Float,
CultureInfo.InvariantCulture,
out float ts)) {
Time.timeScale = ts;
RR.WriteToConsole($"set timescale to: {ts}");
} else {
RR.WriteToConsole($"got invalid value: {args[1]}");
}
}
#endif
}
}

View File

@@ -61,7 +61,7 @@ namespace RebootReality.jelycho.Player {
SetBobbing(0.0f);
}
public void Tick() {
public void Tick(float deltaTime) {
Camera.Lens.FieldOfView = s_CameraFOV.FloatValue;
// Camera.transform.localRotation = Quaternion.Euler(Pitch, 0f, 0f);

View File

@@ -12,7 +12,7 @@ using UnityEngine;
using Logger = RebootKit.Engine.Foundation.Logger;
namespace RebootReality.jelycho.Player {
public class PlayerActor : Actor, IKillable {
public class PlayerActor : Actor, IKillable {
static readonly Logger s_Logger = new Logger(nameof(PlayerActor));
[SerializeField] PlayerAnimator m_PlayerAnimator;
@@ -234,7 +234,7 @@ namespace RebootReality.jelycho.Player {
ItemConfig itemConfig = m_EquippedItem.Config;
if (!m_IsCharging && itemConfig.isChargeable && m_EquippedItem.Config.chargeAction != null ) {
if (!m_IsCharging && itemConfig.isChargeable && m_EquippedItem.Config.chargeAction != null) {
m_ChargeTimer += Time.deltaTime;
if (m_ChargeTimer >= m_StartChargeDelay) {
@@ -401,7 +401,7 @@ namespace RebootReality.jelycho.Player {
base.OnClientTick(deltaTime);
if (m_IsSetupAsOwner) {
TickCamera();
TickCamera(deltaTime);
UpdateAnimator(m_Locomotion.Velocity);
SenseInteractable();
@@ -418,7 +418,7 @@ namespace RebootReality.jelycho.Player {
if (m_SyncRemoteStateTimer <= 0.0f) {
m_SyncRemoteStateTimer = 1.0f / NetworkSystem.TickRate.IndexValue;
RemotePlayerActorState remoteState = new RemotePlayerActorState {
var remoteState = new RemotePlayerActorState {
Position = transform.position,
Velocity = m_Locomotion.Velocity,
LookPitch = m_Camera.Pitch,
@@ -531,15 +531,14 @@ namespace RebootReality.jelycho.Player {
switch ((PlayerActorEvents) actorEvent.EventID) {
case PlayerActorEvents.UpdatedRemoteState: {
RemotePlayerActorState remoteState = new RemotePlayerActorState();
var remoteState = new RemotePlayerActorState();
DataSerializationUtils.Deserialize(actorEvent.Data, ref remoteState);
m_RemoteState = remoteState;
break;
}
case PlayerActorEvents.PrimaryEquippedItemChanged: {
PlayerActorPrimaryEquippedItemChangedEvent itemChangedEvent =
new PlayerActorPrimaryEquippedItemChangedEvent();
var itemChangedEvent = new PlayerActorPrimaryEquippedItemChangedEvent();
DataSerializationUtils.Deserialize(actorEvent.Data, ref itemChangedEvent);
if (itemChangedEvent.ItemActorID == 0) {
@@ -563,8 +562,9 @@ namespace RebootReality.jelycho.Player {
break;
}
PlayerUpdateInventoryEvent updateInventoryEvent = new PlayerUpdateInventoryEvent();
DataSerializationUtils.Deserialize(actorEvent.Data, ref updateInventoryEvent);
var updateInventoryEvent = new PlayerUpdateInventoryEvent();
DataSerializationUtils.Deserialize(actorEvent.Data,
ref updateInventoryEvent);
for (int i = 0; i < Inventory.SlotsCount; i++) {
ushort actorID = updateInventoryEvent.SlotsActorIDs[i];
@@ -588,7 +588,7 @@ namespace RebootReality.jelycho.Player {
break;
}
PlayerPlayHandsAnimationEvent handsAnimationEvent = new PlayerPlayHandsAnimationEvent();
var handsAnimationEvent = new PlayerPlayHandsAnimationEvent();
DataSerializationUtils.Deserialize(actorEvent.Data, ref handsAnimationEvent);
// if (m_Animator.HasState(m_HandsLayerIndex, handsAnimationEvent.AnimationHash)) {
@@ -620,9 +620,9 @@ namespace RebootReality.jelycho.Player {
m_IsSetupAsOwner = true;
}
void TickCamera() {
void TickCamera(float deltaTime) {
// Camera Stuff
m_Camera.Tick();
m_Camera.Tick(deltaTime);
if (m_Locomotion.IsGrounded &&
m_Locomotion.SpeedXZ >= m_Locomotion.runSpeed * m_EnableCameraBobbingPercentThreshold) {
@@ -637,10 +637,10 @@ namespace RebootReality.jelycho.Player {
m_CurrentCameraBobbing = Mathf.MoveTowards(m_CurrentCameraBobbing,
m_TargetCameraBobbing,
m_CameraBobbingTransitionSpeed * Time.deltaTime);
m_CameraBobbingTransitionSpeed * deltaTime);
m_Camera.SetBobbing(m_CurrentCameraBobbing);
m_CameraSpring.UpdateSpring(Time.deltaTime,
m_CameraSpring.UpdateSpring(deltaTime,
m_CharacterForwardTransform.up,
m_CharacterForwardTransform.right,
m_CharacterForwardTransform.forward);
@@ -655,10 +655,11 @@ namespace RebootReality.jelycho.Player {
public void DealDamage(IKillable target) {
if (target is Actor actor) {
PlayerActorDealDamageCommand dealDamageCommand = new PlayerActorDealDamageCommand {
var dealDamageCommand = new PlayerActorDealDamageCommand {
TargetActorID = actor.ActorID
};
SendActorCommand((byte)PlayerActorCommands.DealDamage, ref dealDamageCommand);
SendActorCommand((byte) PlayerActorCommands.DealDamage,
ref dealDamageCommand);
} else {
s_Logger.Error($"Player can only deal damage to other actors!");
}
@@ -706,8 +707,9 @@ namespace RebootReality.jelycho.Player {
return;
}
PlayerUpdateInventoryEvent updateInventoryEvent = new PlayerUpdateInventoryEvent();
updateInventoryEvent.SlotsActorIDs = new NativeArray<ushort>(Inventory.SlotsCount, Allocator.Temp);
var updateInventoryEvent = new PlayerUpdateInventoryEvent {
SlotsActorIDs = new NativeArray<ushort>(Inventory.SlotsCount, Allocator.Temp)
};
for (int i = 0; i < Inventory.SlotsCount; i++) {
updateInventoryEvent.SlotsActorIDs[i] = Inventory.GetItem(i)?.ActorID ?? (ushort) 0;
}
@@ -763,10 +765,9 @@ namespace RebootReality.jelycho.Player {
m_EquippedItem.MountTo(this, m_EquippedItem.Config.characterEquippedMountSlotName);
}
PlayerActorPrimaryEquippedItemChangedEvent itemChangedEvent =
new PlayerActorPrimaryEquippedItemChangedEvent {
ItemActorID = m_EquippedItem != null ? m_EquippedItem.ActorID : (ushort) 0
};
var itemChangedEvent = new PlayerActorPrimaryEquippedItemChangedEvent {
ItemActorID = m_EquippedItem != null ? m_EquippedItem.ActorID : (ushort) 0
};
SendActorEvent((byte) PlayerActorEvents.PrimaryEquippedItemChanged, ref itemChangedEvent);
if (m_EquippedItem != null) {
@@ -861,7 +862,9 @@ namespace RebootReality.jelycho.Player {
// @MARK: Sensors
//
public bool TryGetBeaconPosition(out Vector3 position) {
Ray ray = new Ray(m_Camera.Camera.transform.position, m_Camera.Camera.transform.forward);
var ray = new Ray(m_Camera.Camera.transform.position,
m_Camera.Camera.transform.forward);
if (Physics.Raycast(ray, out RaycastHit hit, m_BeaconPlacementMaxDistance, m_BeaconPlacementLayerMask) &&
Vector3.Dot(hit.normal, Vector3.up) >= m_NormalDotUpThreshold) {
position = hit.point;
@@ -888,7 +891,7 @@ namespace RebootReality.jelycho.Player {
return;
}
PlayerActorPickupItemCommand command = new PlayerActorPickupItemCommand {
var command = new PlayerActorPickupItemCommand {
ItemActorID = actor.ActorID
};
SendActorCommand((byte) PlayerActorCommands.PickupItem, ref command);
@@ -906,8 +909,9 @@ namespace RebootReality.jelycho.Player {
SelectedInventorySlot.Value = Inventory.SlotsCount - 1;
}
PlayerActorSelectItemSlotCommand command = new PlayerActorSelectItemSlotCommand();
command.SlotIndex = SelectedInventorySlot.Value;
var command = new PlayerActorSelectItemSlotCommand {
SlotIndex = SelectedInventorySlot.Value
};
SendActorCommand((byte) PlayerActorCommands.SelectItemSlot, ref command);
}
@@ -923,8 +927,9 @@ namespace RebootReality.jelycho.Player {
SelectedInventorySlot.Value = 0;
}
PlayerActorSelectItemSlotCommand command = new PlayerActorSelectItemSlotCommand();
command.SlotIndex = SelectedInventorySlot.Value;
var command = new PlayerActorSelectItemSlotCommand {
SlotIndex = SelectedInventorySlot.Value
};
SendActorCommand((byte) PlayerActorCommands.SelectItemSlot, ref command);
}
@@ -941,8 +946,9 @@ namespace RebootReality.jelycho.Player {
SelectedInventorySlot.Value = slotIndex;
PlayerActorSelectItemSlotCommand command = new PlayerActorSelectItemSlotCommand();
command.SlotIndex = SelectedInventorySlot.Value;
var command = new PlayerActorSelectItemSlotCommand {
SlotIndex = SelectedInventorySlot.Value
};
SendActorCommand((byte) PlayerActorCommands.SelectItemSlot, ref command);
}
@@ -963,7 +969,7 @@ namespace RebootReality.jelycho.Player {
m_CharacterTurnVelocitySmooth = 0.0f;
}
PlayerLocomotionAnimatorParams locomotionParams = new PlayerLocomotionAnimatorParams {
var locomotionParams = new PlayerLocomotionAnimatorParams {
IsGrounded = m_Locomotion.IsGrounded,
VelocityForwardNormalized = forwardNormalized,
VelocityRightNormalized = rightNormalized,

View File

@@ -223,7 +223,7 @@ ParticleSystem:
serializedVersion: 2
minMaxState: 0
minColor: {r: 1, g: 1, b: 1, a: 1}
maxColor: {r: 0.37375546, g: 0, b: 1, a: 0.4745098}
maxColor: {r: 0.9716981, g: 0.9716981, b: 0.9716981, a: 0.015686275}
maxGradient:
serializedVersion: 2
key0: {r: 1, g: 1, b: 1, a: 1}

View File

@@ -3922,6 +3922,67 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1280003783}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1001 &1305276974
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 332120896058738243, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: m_LocalPosition.x
value: -7.4638987
objectReference: {fileID: 0}
- target: {fileID: 332120896058738243, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: m_LocalPosition.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 332120896058738243, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: m_LocalPosition.z
value: -15.623456
objectReference: {fileID: 0}
- target: {fileID: 332120896058738243, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 332120896058738243, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 332120896058738243, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 332120896058738243, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 332120896058738243, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 332120896058738243, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 332120896058738243, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1184373872144747558, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: InitialModule.startColor.maxColor.a
value: 0.54509807
objectReference: {fileID: 0}
- target: {fileID: 7606346773003315006, guid: 969a80457005adc49b0840e642041521, type: 3}
propertyPath: m_Name
value: ps_infected_area
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 969a80457005adc49b0840e642041521, type: 3}
--- !u!1 &1317656636
GameObject:
m_ObjectHideFlags: 0
@@ -6480,3 +6541,4 @@ SceneRoots:
- {fileID: 1495763905}
- {fileID: 1196992586}
- {fileID: 1388994043}
- {fileID: 1305276974}

View File

@@ -7,7 +7,7 @@ AvatarMask:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: avatar_mask_player_fpp
m_Mask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
m_Mask: 01000000010000000000000001000000010000000100000001000000010000000100000001000000010000000100000001000000
m_Elements:
- m_Path:
m_Weight: 1