added 'ts' command to change timescale in debug builds; triplanar mapping for infected area textures
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@@ -7,7 +7,7 @@ AvatarMask:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: avatar_mask_player_fpp
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m_Mask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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m_Mask: 01000000010000000000000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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m_Elements:
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- m_Path:
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m_Weight: 1
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