quickoutline
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Assets/QuickOutline/Readme.txt
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37
Assets/QuickOutline/Readme.txt
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Quick Outline
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=============
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Developed by Chris Nolet (c) 2018
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Instructions
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------------
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To add an outline to an object, drag-and-drop the Outline.cs
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script onto the object. The outline materials will be loaded
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at runtime.
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You can also add outlines programmatically with:
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var outline = gameObject.AddComponent<Outline>();
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outline.OutlineMode = Outline.Mode.OutlineAll;
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outline.OutlineColor = Color.yellow;
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outline.OutlineWidth = 5f;
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The outline script does a small amount of work in Awake().
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For best results, use outline.enabled to toggle the outline.
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Avoid removing and re-adding the component if possible.
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For large meshes, you may also like to enable 'Precompute
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Outline' in the editor. This will reduce the amount of work
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performed in Awake().
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Troubleshooting
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---------------
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If the outline appears off-center, please try the following:
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1. Set 'Read/Write Enabled' on each model's import settings.
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2. Disable 'Optimize Mesh Data' in the player settings.
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