removed old stuff

This commit is contained in:
2025-10-01 20:03:52 +02:00
parent d9cf8507d0
commit c51c07d19b
448 changed files with 111 additions and 30620 deletions

View File

@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using R3;
using RebootKit.Engine.Extensions;
using RebootKit.Engine.Main;
using RebootKit.Engine.Network;
@@ -77,7 +76,20 @@ namespace RebootReality.jelycho.Player {
[SerializeField] int m_InventorySize = 10;
public Inventory Inventory { get; private set; }
public ReactiveProperty<int> SelectedInventorySlot { get; private set; } = new ReactiveProperty<int>(0);
int m_SelectedInventorySlotIndex = 0;
public int SelectedInventorySlot {
get {
return m_SelectedInventorySlotIndex;
}
set {
m_SelectedInventorySlotIndex = value;
OnSelectedInventorySlotChanged?.Invoke(value);
}
}
public Action<int> OnSelectedInventorySlotChanged = delegate {};
ItemActor m_EquippedItem;
@@ -109,13 +121,21 @@ namespace RebootReality.jelycho.Player {
}
}
readonly ReactiveProperty<IInteractable> m_TargetInteractable = new ReactiveProperty<IInteractable>(null);
public ReadOnlyReactiveProperty<IInteractable> TargetInteractable {
IInteractable m_TargetInteractable = null;
public IInteractable TargetInteractable {
get {
return m_TargetInteractable;
}
private set {
s_Logger.Info("NEW");
m_TargetInteractable = value;
OnTargetInteractableChanged(value);
}
}
public Action<IInteractable> OnTargetInteractableChanged = delegate {};
readonly List<Actor> m_AdditionalMountedActor = new List<Actor>();
protected override IActorData CreateActorData() {
@@ -195,7 +215,7 @@ namespace RebootReality.jelycho.Player {
if (m_EquippedItem != null) {
var command = new PlayerActorDropItemCommand {
InventorySlotIndex = (byte) SelectedInventorySlot.Value
InventorySlotIndex = (byte) SelectedInventorySlot
};
SendActorCommand((byte) PlayerActorCommands.DropItem, ref command);
}
@@ -362,10 +382,10 @@ namespace RebootReality.jelycho.Player {
return;
}
if (m_TargetInteractable.Value is ItemActor itemActor) {
if (TargetInteractable is ItemActor itemActor) {
Pickup(itemActor);
} else if (m_TargetInteractable.Value is not null) {
m_TargetInteractable.Value.Interact();
} else if (TargetInteractable is not null) {
TargetInteractable.Interact();
}
}
@@ -479,7 +499,7 @@ namespace RebootReality.jelycho.Player {
return;
}
SelectedInventorySlot.Value = command.SlotIndex;
SelectedInventorySlot = command.SlotIndex;
UpdateEquippedItem();
break;
}
@@ -650,8 +670,13 @@ namespace RebootReality.jelycho.Player {
void SenseInteractable() {
IInteractable interactable = m_InteractablesSensor.Sense();
if (interactable != m_TargetInteractable.Value) {
m_TargetInteractable.Value = interactable;
if (interactable != null) {
s_Logger.Info("NOT NULL");
}
if (interactable != TargetInteractable) {
s_Logger.Info("sensed different interactable");
TargetInteractable = interactable;
}
}
@@ -751,7 +776,7 @@ namespace RebootReality.jelycho.Player {
return;
}
ItemActor itemActor = Inventory.GetItem(SelectedInventorySlot.Value);
ItemActor itemActor = Inventory.GetItem(SelectedInventorySlot);
if (itemActor == m_EquippedItem) {
return;
}
@@ -910,14 +935,14 @@ namespace RebootReality.jelycho.Player {
return;
}
if (SelectedInventorySlot.Value > 0) {
SelectedInventorySlot.Value--;
if (SelectedInventorySlot > 0) {
SelectedInventorySlot--;
} else {
SelectedInventorySlot.Value = Inventory.SlotsCount - 1;
SelectedInventorySlot = Inventory.SlotsCount - 1;
}
var command = new PlayerActorSelectItemSlotCommand {
SlotIndex = SelectedInventorySlot.Value
SlotIndex = SelectedInventorySlot
};
SendActorCommand((byte) PlayerActorCommands.SelectItemSlot, ref command);
}
@@ -928,14 +953,14 @@ namespace RebootReality.jelycho.Player {
return;
}
if (SelectedInventorySlot.Value < Inventory.SlotsCount - 1) {
SelectedInventorySlot.Value++;
if (SelectedInventorySlot < Inventory.SlotsCount - 1) {
SelectedInventorySlot++;
} else {
SelectedInventorySlot.Value = 0;
SelectedInventorySlot = 0;
}
var command = new PlayerActorSelectItemSlotCommand {
SlotIndex = SelectedInventorySlot.Value
SlotIndex = SelectedInventorySlot
};
SendActorCommand((byte) PlayerActorCommands.SelectItemSlot, ref command);
}
@@ -951,10 +976,10 @@ namespace RebootReality.jelycho.Player {
return;
}
SelectedInventorySlot.Value = slotIndex;
SelectedInventorySlot = slotIndex;
var command = new PlayerActorSelectItemSlotCommand {
SlotIndex = SelectedInventorySlot.Value
SlotIndex = SelectedInventorySlot
};
SendActorCommand((byte) PlayerActorCommands.SelectItemSlot, ref command);
}