refactor
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@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: 64326db70156abe409df70a80bc62dc5
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m_currentHash:
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serializedVersion: 2
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Hash: 3481c484c724115ba8ee73619b898201
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Hash: 356df98a072feafa62a86c7268de6e86
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_CatalogRequestsTimeout: 0
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@@ -59,8 +59,10 @@ MonoBehaviour:
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m_BuildAddressablesWithPlayerBuild: 0
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m_overridePlayerVersion: '[UnityEditor.PlayerSettings.bundleVersion]'
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m_GroupAssets:
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- {fileID: 11400000, guid: 8a3465f764096f94bbe68d59503be4b0, type: 2}
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- {fileID: 11400000, guid: e468db1926376464080e081fe2d66d57, type: 2}
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- {fileID: 11400000, guid: 75261079cac228443bb2e2ef3f5f716d, type: 2}
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- {fileID: 11400000, guid: 8b49c61d4f9c56241bb8cc7874bb7642, type: 2}
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m_BuildSettings:
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m_LogResourceManagerExceptions: 1
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m_BundleBuildPath: Temp/com.unity.addressables/AssetBundles
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@@ -100,6 +102,9 @@ MonoBehaviour:
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m_LabelTable:
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m_LabelNames:
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- default
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- world
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- actor
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- game_mode
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m_SchemaTemplates: []
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m_GroupTemplateObjects:
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- {fileID: 11400000, guid: ce67ab8e01be15442bd2911cedb156c4, type: 2}
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